Chris Forbes
|
37af0f2f04
|
selection persists across OG changes
|
2010-02-08 19:05:49 +13:00 |
|
Chris Forbes
|
3b1dc39d6d
|
removed needless cursor indirection
|
2010-02-06 22:07:48 +13:00 |
|
Paul Chote
|
5b702b76cf
|
Refactor McvDeploy into a generic 'transform into another actor' trait
|
2010-02-06 01:06:38 +13:00 |
|
Paul Chote
|
ca8acee224
|
Un-hardcode production audio
|
2010-02-05 11:02:21 +13:00 |
|
Bob
|
73c16d5d9d
|
smart queries for World.Actors
|
2010-01-31 01:27:50 +13:00 |
|
Chris Forbes
|
045439b666
|
remove a use of Game.viewport in actor code
|
2010-01-29 19:52:03 +13:00 |
|
Chris Forbes
|
19fadc3e0a
|
fixed powerdown/blocked cursors
|
2010-01-27 22:09:30 +13:00 |
|
Paul Chote
|
f0ae162fb0
|
New extendable mechanism for disabling units
|
2010-01-25 20:19:02 +13:00 |
|
Paul Chote
|
d3994bf198
|
Use an inner class for Iron Curtain ordergenerator
|
2010-01-24 23:15:40 +13:00 |
|
Paul Chote
|
c44679cc94
|
Refactor chronosphere power
|
2010-01-24 16:04:36 +13:00 |
|
Bob
|
67319eac11
|
move McvDeploy from rules into yaml. fix buttons on chronoSelect. removed extraneous PlayAnimation order.
|
2010-01-24 13:47:06 +13:00 |
|
Chris Forbes
|
311bb670a2
|
fixed up some chronoshift consistency crap
|
2010-01-24 12:55:35 +13:00 |
|
Chris Forbes
|
d7a2691db3
|
new support power impl
|
2010-01-24 12:25:46 +13:00 |
|
Bob
|
3bb40f7d0e
|
some Network changes.
|
2010-01-23 16:17:41 +13:00 |
|
Bob
|
2adff2519b
|
oops
|
2010-01-21 13:58:42 +13:00 |
|
Bob
|
b3911db149
|
more refs to Game.world (UIOverlay)
|
2010-01-21 13:52:31 +13:00 |
|
Bob
|
232ed72bbf
|
more refs to Game.world (Orders, etc)
|
2010-01-21 13:47:06 +13:00 |
|
Bob
|
6ac384669b
|
Ditto for OrderGenerators.
|
2010-01-21 13:37:45 +13:00 |
|
Bob
|
d07b782044
|
moved Game.players, LocalPlayer, localPlayerIndex to World. Setting LocalPlayer via settings is broken.
|
2010-01-21 13:05:13 +13:00 |
|
Chris Forbes
|
19ff382b7f
|
mod manifest loading
|
2010-01-20 21:48:47 +13:00 |
|
Bob
|
6d6a435b2d
|
fixes bug in prev.
|
2010-01-20 14:25:51 +13:00 |
|
Bob
|
645760a60b
|
store Actors, not ActorIds, in Order.
|
2010-01-20 13:09:25 +13:00 |
|
Bob
|
6d4a69fa9b
|
OrdersForFrame now returns serialized orders
|
2010-01-20 12:34:00 +13:00 |
|
Chris Forbes
|
5bc826e916
|
make that a real movement type
|
2010-01-19 07:23:06 +13:00 |
|
Chris Forbes
|
1b0187b089
|
don't crash on in-game connection loss either
|
2010-01-18 18:32:03 +13:00 |
|
Chris Forbes
|
893dc15d81
|
dumb
|
2010-01-18 18:26:05 +13:00 |
|
Chris Forbes
|
f6e70f74e3
|
ugly hacked async connection
|
2010-01-18 18:08:10 +13:00 |
|
Chris Forbes
|
b7c5b9e265
|
pushed TcpClient crap into NetworkOrderSource
|
2010-01-18 17:52:43 +13:00 |
|
Bob
|
ecf723b490
|
the "PlaceBuilding" order now passes position as top-left, not center.
|
2010-01-18 15:08:11 +13:00 |
|
Bob
|
7027b239ec
|
Merge branch 'master' of git@github.com:chrisforbes/OpenRA
|
2010-01-18 15:02:26 +13:00 |
|
Chris Forbes
|
258adec7ff
|
removed ToggleReady order handler in client; server doesn't forward it anymore
|
2010-01-18 14:32:52 +13:00 |
|
Bob
|
4f60b2866b
|
CanPlaceBuilding always takes topleft (instead of topleft when !adjust)
|
2010-01-18 14:25:59 +13:00 |
|
Bob
|
738d293b48
|
Changed IsCloseEnoughToBase to take top-left position.
|
2010-01-18 14:22:38 +13:00 |
|
Bob
|
c62944e492
|
PlaceBuilding order is now handled by the player, not in UnitOrders.
|
2010-01-18 14:10:53 +13:00 |
|
Bob
|
ab1abee843
|
moved helper functions out of Game, into WorldUtils
|
2010-01-18 02:46:22 +13:00 |
|
Bob
|
2f568ce829
|
move Game.worldRenderer into World
|
2010-01-18 01:58:01 +13:00 |
|
Bob
|
e792c9ce17
|
moved BIM/UIM to World, and added World.CreateActor
|
2010-01-17 12:54:01 +13:00 |
|
Chris Forbes
|
d1ecfacd55
|
Rules.NewUnitInfo rename -> ActorInfo
|
2010-01-17 11:07:08 +13:00 |
|
Chris Forbes
|
b290d46ddc
|
chronotank in aftermath mod dll
|
2010-01-17 10:31:48 +13:00 |
|
Chris Forbes
|
59c0791d93
|
renamed OpenRa.Game.* to OpenRa.*; a few other bits
|
2010-01-17 09:30:53 +13:00 |
|
Chris Forbes
|
9b011e3ada
|
client side of package downloader; incomplete
|
2010-01-16 18:16:08 +13:00 |
|
Chris Forbes
|
b46087986d
|
spawnpoint loading
|
2010-01-16 16:55:50 +13:00 |
|
Chris Forbes
|
b0fed3be91
|
order latency via lobbyinfo
|
2010-01-16 11:22:01 +13:00 |
|
Chris Forbes
|
705954ebca
|
global settings in lobbyinfo; map change uses it.
|
2010-01-16 11:14:35 +13:00 |
|
Chris Forbes
|
baca523c3c
|
cleanup some relics of old TypeDictionary
|
2010-01-15 18:06:17 +13:00 |
|
Chris Forbes
|
c7e525151f
|
hmmn.
|
2010-01-14 21:45:18 +13:00 |
|
Chris Forbes
|
88c085c1c0
|
lobby info hax
|
2010-01-14 21:42:18 +13:00 |
|
Chris Forbes
|
614edbdc65
|
moved FieldLoader and .F() ext into OpenRa.FileFormats
|
2010-01-14 19:15:22 +13:00 |
|
Bob
|
8aae1ff7d5
|
removed UnitCategory. removed the last unit-based use of Categories (Categories is still used for weapons)
|
2010-01-14 14:30:51 +13:00 |
|
Bob
|
4a004eda0f
|
fixed Building.unitInfo
|
2010-01-12 20:18:36 +13:00 |
|