Forcecore
c762453607
(External)Capturable are now conditional
2017-11-15 13:54:15 +02:00
reaperrr
a7620c97f0
Some internal renamings in power-related traits
2017-11-13 03:09:05 +02:00
reaperrr
7f5f2eac6f
Don't scale RepairIndicator with zoom
2017-11-13 03:09:05 +02:00
reaperrr
99edc71c54
PowerDown/low power refactor upgrade rule
2017-11-13 03:09:05 +02:00
reaperrr
917c6884ed
Make WithSpriteBody a pausable trait
...
Allowing to drop the PauseAnimationWhenDisabled property (in favor of using PausOnCondition).
2017-11-13 03:09:05 +02:00
reaperrr
786a0eb07f
Refactor PowerManager and RequiresPower to use conditions
...
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
2017-11-13 03:09:05 +02:00
reaperrr
6c02e3f2b7
Refactor CanPowerDown to provide a condition instead of triggering IsDisabled
2017-11-13 03:09:05 +02:00
reaperrr
d602ec6485
Rename SelfReloads to AutoReloads
2017-11-12 19:48:06 +00:00
reaperrr
18c371d702
Changed AmmoCondition to support condition stacking
2017-11-12 19:48:06 +00:00
reaperrr
9dabc9d672
Upgrade rule for adapting to removal of Armament.OutOfAmmo
2017-11-12 19:48:06 +00:00
reaperrr
8b7a71685c
Remove AmmoPool-awareness from Armament
2017-11-12 19:48:06 +00:00
reaperrr
ded92f394c
Upgrade rule for AmmoPool.SelfReloads removal
2017-11-12 19:48:06 +00:00
reaperrr
6f95080aa4
Add ReloadAmmoPool and adapt AmmoPool
...
Refactored and simplified Rearm activity.
Uses local Reload now.
Removed AmmoPool.SelfReloads.
2017-11-12 19:48:06 +00:00
Forcecore
d49c98ce18
Move activity implementation now uses ChildActivity
2017-11-12 19:46:05 +01:00
Forcecore
ef878c6aeb
Introduced CaptureTypes for TransformOnCapture
2017-11-12 18:14:30 +00:00
Mustafa Alperen Seki
ba50fbba18
Dont show refund text if Sellable: trait is disabled.
2017-11-05 16:22:42 +02:00
Forcecore
4c78a05081
ADD GrantConditionOnAttack Trait
...
Useful for making Gattling weapons (Yuri's Revenge and C&C Generals) or
Boris (RA2) / Natasha (RA3) call for airstrike.
2017-11-04 17:18:24 +01:00
Mustafa Alperen Seki
8914227811
Add ShowTicks to sellable
2017-11-04 17:16:26 +01:00
Paul Chote
faf2634e3d
Upgrade mod rules.
2017-11-04 16:08:58 +01:00
Paul Chote
d2f0e5ac2d
Replace Allow(Allies|Neutral|Enemies) with ValidStances enum.
2017-11-04 16:08:58 +01:00
Paul Chote
1caf982c1f
Support multiple capture types on Capturable.
2017-11-04 16:08:58 +01:00
Paul Chote
1376ad674e
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
Paul Chote
47634b25f9
Remove IFogVisibilityModifier.
2017-11-03 09:56:00 +01:00
kosti1
6a750d7a65
Added buildradius checkbox to lobby options
2017-11-01 18:18:41 +01:00
Paul Chote
b8326bfead
Fix crash with AllyRepair on dead structures.
2017-10-26 18:48:41 +03:00
Paul Chote
5f9a67ed87
Migrate frozen actors from ExtraData to Target.
2017-10-26 18:48:41 +03:00
Andre Mohren
88c94ee841
Allow remaining time to be hidden in ProductionPaletteWidget.
2017-10-26 01:31:32 +02:00
Andre Mohren
aadfcdac66
Allow RallyPoint cursor to be defined via Yaml
2017-10-26 01:28:42 +02:00
Andre Mohren
cfeeb6563e
RallyPointIndicator now optional
2017-10-26 01:21:29 +02:00
abcdefg30
cba7c60f6f
Fix the "Unit Ready" notification playing erroneously
2017-10-25 22:43:35 +01:00
Paul Chote
cfac996438
Generalize factionVariant to a TypeDictionary of Inits.
2017-10-22 03:32:21 +03:00
rob-v
315cc966f4
Clear team in lobby for spectators
2017-10-21 14:12:11 +01:00
RoosterDragon
3a9abda441
Specify C# 5 as the language version used in all projects.
...
Attempts to use features from a new version will generate compile errors (on Roslyn and possibly other compilers), preventing accidental adoption of new language features.
2017-10-19 14:18:03 +02:00
Paul Chote
bee3f33f5f
Remove long dead ResourceBarStyle.Bevelled code.
2017-10-17 15:46:07 +02:00
Matthias Mailänder
ebb982789e
Display a blocked cursor when not allowed to MoveIntoShroud.
2017-10-16 14:38:26 +02:00
Matthias Mailänder
b27289106d
Don't give an okay voice when not allowed to move into shroud.
2017-10-16 14:38:26 +02:00
Matthias Mailänder
d4340fa799
Add a MoveIntoShroud switch to AttackMove as well.
2017-10-16 14:38:26 +02:00
reaperrr
db2d432c39
Fix Helis facing target center instead of attacked position
2017-10-16 14:25:03 +02:00
reaperrr
95dbcc1273
Update upgrade rule dates
...
These were merged after the release preparation branch for release 20171014 was created.
2017-10-16 14:22:11 +02:00
Paul Chote
d967c564a2
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
Andre Mohren
10740de6e9
DefaultSpriteSequence now allows derived classes to enhance sprites.
2017-10-14 19:50:05 +02:00
Raffael Zica
f2b5040d30
YamlException is now thrown if WeaponInfo can not be found in Ruleset.Weapons
...
Removed invalid spacing at the end of the line 36 in ThrowsShrapnel
Prevented NullReferenceException in cases where weapons aren't optional
2017-10-14 14:12:08 +02:00
abcdefg30
7ccf41be77
Catch invalid default game speeds while loading the ruleset
2017-10-14 13:54:26 +02:00
gkaretka
97e0f17e15
Add notification sound when paratroopers land
2017-10-14 13:40:53 +02:00
abcdefg30
a8c6d12c43
Fix the map editor crashing on invisible actors
2017-10-14 13:35:33 +02:00
Paul Chote
0e3de71036
Add line limit to global chat.
2017-10-14 13:10:27 +02:00
Paul Chote
ef43d8a86f
Add missing StringComparison to IngameChatLogic.
2017-10-14 13:10:27 +02:00
Paul Chote
75d4062698
Limit chat messages to 2500 characters.
2017-10-14 13:10:27 +02:00
abcdefg30
0727f7e9ff
Only lint system maps
2017-10-08 18:23:25 +01:00
abcdefg30
5fdb828b60
Log which maps are processed by UpgradeModCommand
...
Upgrading the maps can take quite some time,
and at the moment you are left without information if something is happening.
2017-10-08 18:23:25 +01:00