Commit Graph

33 Commits

Author SHA1 Message Date
Oliver Brakmann
6e3000ab0e Make Conquest- and StrategicVictoryConditions use objectives backend
Note: 3rd party KotH maps will need to be modified to work correctly
with this change.  Previously, StrategicVictoryConditions was a
supplement to ConquestVictoryConditions.  After this change, each works
by itself.  So KotH maps will need to remove the ConquestVictoryConditions
trait from the player definitions, or both victory conditions will have
to be satisfied to win the game.
2014-08-07 16:56:17 +02:00
Matthias Mailänder
7901c06e4c differentiate new/old Lua APIs 2014-07-20 13:53:12 +02:00
Oliver Brakmann
3a67b3dec3 Fix breakage of the old Lua API due to recent changes
Specifically, the CPos::CenterPosition -> Map::CenterOfCell rename (#5758),
as well as the additional argument to Paradrop::SetLZ (#5695).
2014-07-06 01:21:22 +02:00
Paul Chote
d7f1b1c9e2 Remove CVec -> WVec conversion. 2014-06-27 23:30:41 +12:00
Paul Chote
086ec07eb6 Add World parameter to Target.FromCell. 2014-06-27 23:30:40 +12:00
Paul Chote
b52cdd4b45 Remove redundant FindActorsInBox helpers. 2014-06-27 23:30:40 +12:00
Paul Chote
ca082e3cec Allow ProductionQueue to filter by race. 2014-06-26 23:14:13 +12:00
Paul Chote
7b3a0ebeb5 Tidy production traits. 2014-06-26 23:14:10 +12:00
Paul Chote
c5089db19c Allow actors to exist in multiple building queues. 2014-06-26 23:12:22 +12:00
Pavlos Touboulidis
86febed0ce Move ChooseRandomEdgeCell from WorldUtils to Map 2014-06-13 14:31:01 +03:00
Pavlos Touboulidis
f0c672b70c Move ChooseRandomCell from WorldUtils to Map 2014-06-13 14:02:51 +03:00
RoosterDragon
a598a01108 Fixed IDisposable implementation and usage.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Oliver Brakmann
b90e6ccae5 Remove the deprecation notice from the old Lua interface
Fixes #5332.  The impending deprecation should probably still be
mentioned in the release notes.
2014-05-17 19:34:57 +02:00
Pavlos Touboulidis
63ec6d60e7 Refactoring to remove static Rules & SequenceProvider 2014-05-17 14:32:03 +03:00
Paul Chote
f6efc9c5bc Add deprecation notice to the original api. 2014-05-02 22:08:42 +12:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
ScottNZ
856120f2b2 Remove hardcoded missions 2014-03-08 00:26:09 +13:00
ScottNZ
7d43ecc33f Remove the temperate RA shellmap and port the desert shellmap to Lua. 2014-03-06 19:27:29 +13:00
Oliver Brakmann
e65626cc6b Add Actor.Guard 2014-02-17 19:16:47 +01:00
Oliver Brakmann
886efd0b97 Add production-related Lua functions 2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb Add Map.FindActorsInCircle and ...InBox, plus related shortcuts 2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4 Add Team.Patrol and Actor.Patrol. Fixes #4491. 2014-02-02 23:37:22 +01:00
Paul Chote
fae9611d27 Fix HeliFly lua bindings. 2014-02-01 10:56:06 +13:00
Paul Chote
4eaaa052cc Simplify Fly interface. 2014-02-01 10:55:04 +13:00
Paul Chote
85500c0ec7 Tidy AutoTarget code. 2014-02-01 10:55:04 +13:00
ScottNZ
09b694095c Add Map.GetNamedActor for map actor lookup 2013-12-20 19:20:56 +13:00
ScottNZ
b2e9de810e Add CPos.New etc functions to Lua standard library and helpers to LuaScriptInterface.cs. Rename Team.Create to Team.New. 2013-12-19 19:26:57 +13:00
ScottNZ
1a4888b050 PerfSample Lua Tick execution 2013-12-06 23:11:33 +13:00
ScottNZ
452a0c0e25 Add Lua reserved name checking and exception hooks 2013-12-06 21:53:07 +13:00
ScottNZ
1cf1086122 Swap LuaInterface for NLua and KopiLua 2013-12-06 21:52:59 +13:00
ScottNZ
e4d477b0e0 Add Lua standard library and supporting C#/yaml 2013-11-29 23:48:44 +13:00
ScottNZ
cd0b3d8862 Add map scripting support 2013-11-18 20:55:59 +13:00