Commit Graph

1165 Commits

Author SHA1 Message Date
abcdefg30
9064f95bfd Merge pull request #11016 from Phrohdoh/fix-withspritebody
Don't render WithSpriteBody if it is disabled
2016-04-02 12:30:26 +02:00
Matthias Mailänder
aa4ffe5bd4 Merge pull request #11015 from abcdefg30/paraGround
Fix paratroopers on heightmapped terrain
2016-04-02 11:46:43 +02:00
Matthias Mailänder
72eea3a746 Merge pull request #10995 from scshunt/allow-empty-refinery-return
Allow empty harvesters to be ordered to refineries
2016-04-02 11:38:19 +02:00
abcdefg30
d9d78715cd Fix paratroopers on heightmapped terrain 2016-04-02 11:36:45 +02:00
Taryn Hill
c02e6b68a3 Don't render WithSpriteBody if it is disabled 2016-04-01 19:33:12 -05:00
abcdefg30
95f091853e Merge pull request #10975 from Phrohdoh/trait-taggable
Add ScriptTags trait
2016-03-31 01:09:29 +02:00
abcdefg30
69181ec8b9 Merge pull request #10959 from Phrohdoh/cargo-scripting
Expose passenger enter/exit notifications to Lua
2016-03-31 00:53:35 +02:00
dtluna
a20631f475 Added Dock Uncloak type. 2016-03-30 02:45:41 +03:00
Taryn Hill
6d4e365af5 Require explicit implementation of INotifyPassenger(Entered|Exited) 2016-03-29 06:59:43 -05:00
Taryn Hill
6582d0f480 Add ScriptTags trait
This allows actors to be tagged with arbitrary strings.
Also includes ScriptTagsInit and MapGlobal.ActorsWithTag
  which expose this functionality to map scripters.
2016-03-28 16:15:44 -05:00
Sean Hunt
c18987e293 Allow empty harvesters to be ordered to refineries
The primary reason is to fix OpenRA/ra2#161. Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
reaperrr
4894211789 Migrate Captures.SabotageHPRemoval and Capturable.CaptureThreshold to int percentages 2016-03-28 17:20:49 +02:00
reaperrr
82f23210d9 Migrate EmitInfantryOnSell ValuePercent and MinHpPercent to int percentages
Additionally, MinHpPercent should now actually have the desired effect (previously there was not logic attached).
2016-03-28 17:20:49 +02:00
reaperrr
3a97757bfa Migrate SelfHealing.HealIfBelow from float to int percentage 2016-03-28 17:20:49 +02:00
Matthias Mailänder
8ba875476f Merge pull request #10973 from reaperrr/fp-to-int2
Getting rid of float in simulation code Part 2
2016-03-28 17:13:52 +02:00
reaperrr
1ee4131f35 Make ThrowsParticle use WAngle instead of float 2016-03-28 15:41:34 +02:00
reaperrr
251b1b44d4 Migrate StrategicVictoryConditions.RatioRequired to int percentage
Remove bogus CriticalRatioRequired from RA Hopes Anchor.
2016-03-28 14:44:20 +02:00
Paul Chote
2b076dd35d Merge pull request #10961 from Mailaender/animate-infantry-stand
Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
reaperrr
38cea38f6b Migrate BuildSpeed from float to int 2016-03-24 18:43:48 +01:00
Jonathan Ling
2d4c3f715f Refactored ticks to delay per issue #9810 2016-03-22 17:03:37 -04:00
Oliver Brakmann
52d0d8781d Merge pull request #10938 from reaperrr/explo-image
Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
Zimmermann Gyula
b0239368a1 Fix TakeCover dependence on AttackTurreted. 2016-03-22 10:38:24 +01:00
Matthias Mailänder
ebe945e6c7 Merge pull request #10910 from RoosterDragon/turret-active-tracking
Turrets actively track targets
2016-03-21 20:52:18 +01:00
Matthias Mailänder
0c41142027 Add animation support to infantry stand sequences. 2016-03-21 19:48:09 +01:00
reaperrr
a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
4a7ef68b39 Remove Map.SpawnPoints. 2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4 Remove lazy loading of binary map data. 2016-03-18 20:16:24 +00:00
Paul Chote
e79fbe1bb9 Reference SubCells directly from MapGrid. 2016-03-16 18:57:07 +00:00
abcdefg30
8547fac90d Add an IsPlayerPalette flag to NukePowerInfo 2016-03-14 16:42:49 +01:00
RoosterDragon
163688fc39 Prevent turrets from firing until they are aligned with the target. 2016-03-12 20:42:10 +00:00
RoosterDragon
4598b0de43 Have turrets actively track targets, even when not ready to attack. 2016-03-12 20:42:10 +00:00
Paul Chote
602acabe47 Remove World.TileSet. 2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f Remove Map.SequenceProvider. 2016-03-12 19:46:20 +00:00
Paul Chote
1a574028b7 Merge pull request #10891 from abcdefg30/repairCursorExploit
Fix players being able to command allied units to the service depot
2016-03-12 13:38:44 +00:00
reaperrr
d3ca9e1733 Fix Smoke facings to not track spawner's facing 2016-03-12 13:12:42 +01:00
Paul Chote
8532f4deef Move smudge definitions from Map to SmudgeLayer. 2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5 Move mission briefing to rules. 2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849 Move mission videos to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666 Move map configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284 Move build radius configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a Move creeps configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101 Move starting units configuration to rules. 2016-03-07 21:41:13 +00:00
Paul Chote
f44993e4f7 Move crates option to rules. 2016-03-07 21:41:12 +00:00
abcdefg30
3b6e481196 Account for allied service depot when ordering an auto repair 2016-03-07 15:26:50 +01:00
abcdefg30
b1b4c0bbd4 Merge pull request #10856 from reaperrr/smoke-facings
Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
Oliver Brakmann
1fb68b8a20 Merge pull request #10778 from Mailaender/test-nuke-sprites
Exposed nuke missile sprites to lint testing
2016-03-05 21:52:20 +01:00
reaperrr
717a5063d9 Add facings support to projectile trails and SmokeTrailWhenDamaged 2016-03-05 13:49:07 +01:00
reaperrr
0a168b26f0 Fix InitialFacing of turrets to match Mobile 2016-03-04 15:13:56 +01:00
reaperrr
cddf182996 Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle 2016-03-04 15:13:55 +01:00
Matthias Mailänder
50294917da Document FlashType. 2016-02-28 20:54:22 +01:00