Chris Forbes
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a676bdae71
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grenadiers have a 50% chance of exploding on death
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2011-03-05 11:27:24 +13:00 |
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Paul Chote
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89b7f3d725
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Fix ra rules.
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2011-02-17 22:17:00 +13:00 |
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geckosoft
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0f17fa34a8
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Added ProximityCaptor and filtering of possible captors for KOTH
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2011-02-05 19:22:06 +13:00 |
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Chris Forbes
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92b0f77867
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#381 fixed (thanks, [Arcturus])
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2010-12-20 20:00:41 +13:00 |
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Chris Forbes
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05718f9e8e
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#400 bogus pip color for e7 fixed
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2010-12-04 10:36:01 +13:00 |
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Paul Chote
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eb8682fd0e
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Fix AutoHeal
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2010-11-30 13:37:10 +13:00 |
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Bob
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80e897abfb
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add Util.RunActivity, and have Actor.Tick use it. fix medic autoheal
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2010-11-14 18:36:36 +13:00 |
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Bob
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f5fe1013ee
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remove AttackDefault; use AttackFrontal instead
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2010-10-25 09:51:14 +13:00 |
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Bob
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e091781104
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use new AttackDefault trait instead of AttackBase; make AttackBase abstract
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2010-10-25 08:03:09 +13:00 |
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max621
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c150fd9475
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Added attack move
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2010-10-13 08:13:20 +13:00 |
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Chris Forbes
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7dc3aee4a2
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#68 dog attacking ground fixed
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2010-09-16 17:56:19 +12:00 |
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Matthew Bowra-Dean
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b0e5bb3718
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Infantry idle sequences for RA.
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2010-09-10 18:52:11 +12:00 |
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Paul Chote
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9ea3a404a3
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Tidy ra dir
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2010-09-09 20:31:54 +12:00 |
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