Paul Chote
91295f9c68
Add IReadOnlyFileSystem.IsExternalModFile.
2018-05-01 00:46:57 +02:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
RoosterDragon
be761de768
Compute map UIDs without copying all data to a MemoryStream.
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We can use MergedStream to create a single combined stream with all the input and pass this to the hash function. This saves copying all the data into a MemoryStream to achieve the same goal, which requires more memory and allocations.
2017-12-17 19:20:12 +01:00
RoosterDragon
2dd1bd2d39
Initialize map inverse cell projections with capacity 1.
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This prevents the capacity being set to 4 when the first item is added. For flat maps, the inverse projection will only ever be of size 1, thus this is sufficient capacity. For isometric maps, 1 is often sufficient, we only need more near height changes where the discontinuity means multiple cells may project back. We can pay for some reallocations to expand the size in these cases.
On flat maps, this reduces the memory required by the backing array 4x.
2017-12-11 01:38:17 +01:00
Paul Chote
f4c2b36778
Fix height calculations in custom terrain layers.
2017-09-17 15:35:40 +02:00
rob-v
f29d2028fe
Fix missing-failing logging of Ruleset (Yaml)Exceptions
2017-06-25 18:45:12 +02:00
Paul Chote
17089f2aee
Rename VoxelSequences to ModelSequences.
2017-06-14 18:56:06 +02:00
Paul Chote
e1cd00c1dd
Add backend plumbing for model loaders.
2017-06-14 18:56:06 +02:00
Paul Chote
cdf2df58a0
Define RectangularIsometric world coordinate scale along the cell axis.
2017-05-07 13:45:30 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Paul Chote
06b9741807
Reveal the top tiles of cliffs too.
2016-11-13 12:31:21 +00:00
Paul Chote
b6809c97f2
Add a CellLayer with the height of each projected cell.
2016-11-11 16:44:12 +00:00
Paul Chote
9e8b18e7be
Extract a common SHA1 helper.
2016-10-02 12:53:41 +01:00
abcdefg30
72ce367522
Fix a wrong string.Format index in the Map ctor
2016-05-24 21:01:01 +02:00
Paul Chote
96eda08677
Replace map type with a category list.
2016-03-27 12:16:55 +01:00
Paul Chote
3e00d72255
Rework map data load/save.
2016-03-21 23:15:12 +00:00
Matthias Mailänder
dd0d8c86c6
Merge pull request #10942 from pchote/remove-map-lazyness
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Remove map lazyness.
2016-03-21 20:23:47 +01:00
Paul Chote
4052da3ea6
Move Map.TilesByDistance to MapGrid and make non-static.
2016-03-20 21:41:04 +00:00
Paul Chote
e6b28c2a00
Remove Map.AssetExists.
2016-03-18 20:23:52 +00:00
Paul Chote
1e5065e06a
Remove lazy loading of map rules.
2016-03-18 20:23:52 +00:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
abcdefg30
e1b2f5a280
Merge pull request #10901 from pchote/server-maps
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Remove Map usage from the server and mission browser.
2016-03-13 11:24:04 +01:00
Paul Chote
6c319d53dd
Remove an obsolete comment from Map.
2016-03-12 20:01:39 +00:00
Paul Chote
be5eee0227
Allow rules to be constructed from a MapPreview.
2016-03-12 20:01:39 +00:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
abcdefg30
d7bdc840d6
Merge pull request #10909 from pchote/remove-ruleset-cache
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Remove ruleset cache
2016-03-12 20:41:03 +01:00
abcdefg30
6c4d24e505
Merge pull request #10851 from obrakmann/prod-from-map-edge_ground-units-fixes
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Fix ProductionFromMapEdge to work properly with ground units
2016-03-12 20:37:02 +01:00
Paul Chote
82a9d69a51
Remove RulesetCache and push rule parsing to background thread.
2016-03-11 21:18:32 +00:00
Paul Chote
a3b1baa654
Extract default TileSet/Sequence dictionaries to ModData.
2016-03-11 21:18:32 +00:00
Paul Chote
b0c0bf3151
Revert format upgrader and map importers saving rules to external file.
2016-03-11 16:46:22 +00:00
Paul Chote
20e8bc249d
Restore support for inline map rules.
2016-03-10 19:27:50 +00:00
Paul Chote
c58520e41b
Add upgrade rules for Map format 9 -> 10.
2016-03-08 22:19:25 +00:00
Paul Chote
9c4dd54fa3
Generate map previews on save.
2016-03-08 21:13:38 +00:00
Paul Chote
b969d61466
Move advanced map yaml to their own files.
2016-03-08 20:54:54 +00:00
Paul Chote
e59557f588
Include all yaml and lua files in Map UID.
2016-03-08 20:54:26 +00:00
Paul Chote
8532f4deef
Move smudge definitions from Map to SmudgeLayer.
2016-03-08 20:54:26 +00:00
Paul Chote
4a7dfb9d4c
Add upgrade rules for Map format 8 -> 9.
2016-03-07 21:41:14 +00:00
Paul Chote
01a14d9ae5
Move mission briefing to rules.
2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101
Move starting units configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
e34864fe40
Use DefaultCash for the default cash.
2016-03-07 21:41:12 +00:00
Paul Chote
62f28d2909
Move shroud options to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
f44993e4f7
Move crates option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
aed8518e04
Move cheats option to rules.
2016-03-07 21:41:12 +00:00
Paul Chote
2029f34c86
Remove redundant Rules definition from ImportLegacyMapCommand.
2016-03-07 21:41:11 +00:00