Paul Chote
c187d21b95
Remove TD Jungle tileset.
...
This tileset was community content, and does not have remastered assets.
There is no realistic prospect to creating equivalent remastered assets,
which leaves removal in order to achieve parity between classic and
remastered modes.
2025-04-04 14:29:50 +03:00
Gustas
9c6ee3ad02
Fix tree husks on jungle tileset
2025-03-16 10:25:55 +00:00
Paul Chote
bdbb651b98
Remove unused sequences and an awkward Combine.
2023-06-11 22:04:43 +02:00
Paul Chote
5b8f148c50
Simplify tileset-specific sequence definitions.
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All magic behaviour for constructing sprite filenames
has been removed in favour of an explicit Filename
(and TilesetFilenames for tileset-specific sequences)
property.
2023-01-22 22:10:48 +02:00
Smittytron
16fa1ef144
Change Z-offsets that overlap Repair Facility
2021-02-14 14:31:50 +00:00
teinarss
67fa7bdcc9
Add TransformsNearResources
2020-07-20 14:05:52 +02:00
FrameLimiter
a5d7218dee
Removed TilesetOverride for desert tree husk t08
2017-11-19 01:29:30 +01:00
Matthias Mailänder
2567d59af4
Let TD trees burn and carbonate on incendiary weapons.
2016-05-28 15:41:27 +02:00
atlimit8
4976f9fec9
Add StartSequence to WithIdleOverlay & change V19.Husk
2015-07-26 12:53:09 -05:00
Paul Chote
549c0bf382
Disable legacy sequence parsing in TD.
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Removes unused `powerdown` sequences.
2015-03-26 22:41:46 +00:00
Matthias Mailänder
a3baee9d68
remove BelowUnits
...
closes #3670
2014-10-29 21:38:30 +01:00
reaperrr
9e8c7ee145
Remove duplicate split sequence.
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Make blue tib tree more centered on cell (fixes #5744 ).
Remove obsolete splitblue art.
2014-07-03 22:17:01 +02:00
reaperrr
b62c43a90f
TD Blossom Trees now emit tiberium from base.
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Dimension set to 1x1, art position fixed via sequence Offsets.
2014-04-27 13:31:54 +02:00
Matthias Mailänder
d373cca9b1
avoid using the filename map.yaml for sequences
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this is already used to describe map rules and confuses newbies
2013-09-01 17:13:46 +02:00