Chris Forbes
|
0c8e8b5658
|
fix tk detection; fix crash on lacking ValuedInfo; fix traits being fetched twice; fix needless mutation of 'exp'
|
2010-05-27 18:31:42 +12:00 |
|
Paul Chote
|
a070820695
|
Hack in trait modifiers. Probably not the best approach.
|
2010-05-27 17:22:26 +12:00 |
|
Paul Chote
|
c15d721884
|
Units gain exp for kills and level up
|
2010-05-27 16:53:21 +12:00 |
|
Paul Chote
|
c792ce5686
|
Disconnect button in lobby (#191)
|
2010-05-26 21:39:06 +12:00 |
|
Paul Chote
|
49b1870eaa
|
Nuke flash (fixes #16)
|
2010-05-26 21:26:49 +12:00 |
|
Paul Chote
|
a35d6207a9
|
Scriptable chronosphere + desaturate effect
|
2010-05-26 21:07:13 +12:00 |
|
Paul Chote
|
9dc8422adf
|
Scriptable MSLO and shellmap win
|
2010-05-26 20:40:50 +12:00 |
|
Paul Chote
|
b286a71487
|
Add some combat to the shellmap; unfail init slightly
|
2010-05-26 20:40:49 +12:00 |
|
Chris Forbes
|
92ba40da1a
|
floodfill in editor on holding 'shift'
|
2010-05-26 19:47:46 +12:00 |
|
Chris Forbes
|
270941cfde
|
fix some fail desyncs in chronoshift code
|
2010-05-26 19:02:43 +12:00 |
|
Chris Forbes
|
e7b7f69caf
|
housekeeping
|
2010-05-26 18:10:43 +12:00 |
|
Chris Forbes
|
878039fc4a
|
fix tesla hax with a different style of tesla hax
|
2010-05-25 21:15:25 +12:00 |
|
Chris Forbes
|
fcea5bd2f0
|
multipath lightning - shows up some flaws in the lightning code, though
|
2010-05-25 20:23:50 +12:00 |
|
Chris Forbes
|
e8829f8e92
|
reduce CA damage slightly
|
2010-05-24 22:15:01 +12:00 |
|
Chris Forbes
|
081d1cdafc
|
buff sam to be ~agun
|
2010-05-24 21:41:55 +12:00 |
|
Chris Forbes
|
f3a73fa53d
|
slightly buff mig hp so it should survive one more rocket
|
2010-05-24 21:41:55 +12:00 |
|
Chris Forbes
|
81ccc6a0c8
|
nerf heli/hind hp & armortype
|
2010-05-24 21:41:54 +12:00 |
|
Chris Forbes
|
08756b7b4c
|
reduce frequency of hidemap crate by 50%
|
2010-05-24 21:41:54 +12:00 |
|
Chris Forbes
|
5c9d6362c1
|
nerf money crate 2k -> 1k
|
2010-05-24 21:41:53 +12:00 |
|
Chris Forbes
|
d109dad4a2
|
change crate spawn interval to 2 minutes, not 20 seconds
|
2010-05-24 21:41:53 +12:00 |
|
Paul Chote
|
f5b313b5e8
|
blah
|
2010-05-24 21:29:16 +12:00 |
|
Paul Chote
|
7ef2ed1434
|
Actors as dict
|
2010-05-24 21:18:54 +12:00 |
|
Paul Chote
|
2dfa4d9db7
|
MapFormat = 1 and editor support
|
2010-05-24 21:18:54 +12:00 |
|
Paul Chote
|
78455a3dce
|
IsSpecial -> NonCombatant
|
2010-05-24 21:18:53 +12:00 |
|
Paul Chote
|
35ca5f80b2
|
Nits.
|
2010-05-24 21:18:53 +12:00 |
|
Paul Chote
|
9837b4ce32
|
Fix map-player ctor.
|
2010-05-24 21:14:36 +12:00 |
|
Paul Chote
|
a6f5b12a55
|
world.NeutralPlayer has been defeated
|
2010-05-24 21:14:36 +12:00 |
|
Paul Chote
|
bbbd65a6eb
|
Fix regressions.
|
2010-05-24 21:14:36 +12:00 |
|
Paul Chote
|
d9931af5ae
|
First attempt; works, but has regressions in several areas
|
2010-05-24 21:14:36 +12:00 |
|
Chris Forbes
|
b8b3ef61aa
|
fix dumb oversight when choosing a suitable fix
|
2010-05-24 21:10:13 +12:00 |
|
Chris Forbes
|
e850937022
|
make minelayer require force-attack to start minefield (otherwise move); return to fix and rearm/repair before heading out again
|
2010-05-24 21:10:13 +12:00 |
|
Chris Forbes
|
5ca590a16a
|
working smart minelayer; needs auto-rearm though
|
2010-05-24 21:10:12 +12:00 |
|
Chris Forbes
|
f77c12e9a0
|
cleanup some leftover crap from StatelessTraitInfo<> fail
|
2010-05-24 21:10:12 +12:00 |
|
Chris Forbes
|
431bbe2764
|
remove spurious IProducer interface; add IBlocksBullets and move Wall
|
2010-05-24 21:10:11 +12:00 |
|
Chris Forbes
|
224489502e
|
fix weird crap in ConstructionYard (badly named: just undeploys)
|
2010-05-24 21:10:11 +12:00 |
|
Chris Forbes
|
027d7e2c2b
|
filtering of unusable cells in minefield support; rationalize mobile a bit
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
9dd1032683
|
generate a vaguely reasonable minefield locus
|
2010-05-24 21:10:10 +12:00 |
|
Chris Forbes
|
baf37f7d04
|
start of smart minelayer
|
2010-05-24 21:10:09 +12:00 |
|
Chris Forbes
|
bb289101fc
|
improve perf somewhat for editor map loading
|
2010-05-24 20:59:59 +12:00 |
|
Chris Forbes
|
6cbebeebd5
|
'fix' interior for now, with the hack documented this time
|
2010-05-24 20:52:15 +12:00 |
|
Chris Forbes
|
e5bb541824
|
unhack some hacks in editor
|
2010-05-24 08:18:11 +12:00 |
|
Chris Forbes
|
4d7de9e790
|
type inference is fine too
|
2010-05-23 15:45:57 +12:00 |
|
Chris Forbes
|
87d7fd163b
|
blah
|
2010-05-23 12:06:30 +12:00 |
|
Chris Forbes
|
b662cebfb8
|
clean up some old BS in SpriteSheetBuilder
|
2010-05-21 12:37:22 +12:00 |
|
Chris Forbes
|
630aee7b98
|
fix namespaces on stuff bob moved
|
2010-05-20 19:44:38 +12:00 |
|
Chris Forbes
|
560c41bf42
|
fix bad merge
|
2010-05-20 19:39:22 +12:00 |
|
Chris Forbes
|
40f981a80d
|
blah
|
2010-05-20 19:35:50 +12:00 |
|
Bob
|
e9799ffdfa
|
move CanPowerDown, PowerDownButton, and 3 IOGs
|
2010-05-20 19:33:10 +12:00 |
|
Chris Forbes
|
7609097f4f
|
move render modifiers to ra
|
2010-05-20 19:26:09 +12:00 |
|
Chris Forbes
|
91a4ac5faf
|
move victory conditions
|
2010-05-20 19:21:09 +12:00 |
|