Commit Graph

30 Commits

Author SHA1 Message Date
Taryn Hill
96d6ea79ce Remove explicit private.
Remove unnecessary delegate.
Use extension method syntax.
Fix HealthInfo.NotifyAppliedDamage’s desc.
Remove unused using directives.
Remove explicit type declaration in Manifest.
2015-04-09 13:59:20 -05:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
Paul Chote
4f44cc1969 Load assets using absolute paths. Fixes #6717. 2014-10-11 11:02:30 +13:00
Jacob Dufault
65763a643f Simplify GetCtor logic 2014-09-22 13:41:07 -04:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
Matthias Mailänder
69d86cfcf2 add automated language string extraction to utility 2014-06-10 09:24:28 +02:00
RoosterDragon
e63f330717 Improved efficiency of startup methods.
- ShpReader will copy the input stream into memory just once rather than for every header.
- ShpReader.CopyImageData switched to use Array.Copy since that uses some unsafe magic for speed.
- In ActorInfo, cache a GetType call and prevent needless materialization in PrerequisitesOf.
- In ObjectCreator, cache type and ctor lookups since these are expensive and often repeated.
- Implement IReadOnlyDictionary<T, U> on Cache<T, U> to provide some supplementary functions.
- In TechTree.GatherOwnedPrerequisites, rearrange a Boolean 'and' expression to evaluate expensive functions later in the chain, and use ContainsKey to speed up name check.
2014-06-09 17:13:01 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00
ScottNZ
b2f46a56ea Add FindType method to ObjectCreator 2013-11-18 20:55:58 +13:00
Matthias Mailänder
2653f95853 StyleCop clean OjbectCreator 2013-08-07 15:52:29 +02:00
Chris Forbes
6010034b4a remove ObjectCreator.Param and all associated nonsense 2011-10-21 18:16:07 +13:00
Chris Forbes
4c8e048c2c relax ObjectCreator.Param requirement on non-renamed args 2011-10-21 17:38:00 +13:00
Chris Forbes
55036cd58c fix trailing whitespace everywhere 2011-09-26 08:40:39 +13:00
Chris Forbes
74335f0734 fix bogus indent in ObjectCreator 2011-07-14 20:29:09 +12:00
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
24a205d992 actually working custom lint passes 2011-04-05 21:56:31 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Paul Chote
047a09bbbd Excise previous server extensions code 2010-11-10 10:30:24 +13:00
Chris Forbes
fa35f6caa4 cleanups 2010-11-01 20:25:03 +13:00
geckosoft
3e08f9b1b1 Added: LocalAssemblies / LocalRules to Manifest.cs (can be used to add a custom set of rules / assemblies to be loaded, other than the ones defined in the mod) 2010-11-01 17:55:29 +13:00
Bob
17990ab8b7 move LobbyInfo onto OrderManager 2010-10-12 17:24:00 +13:00
Bob
beecb8aeb1 remove redundant parameter from ObjectCreator.Param attribute 2010-10-12 17:23:57 +13:00
Bob
086bdfb4bd new object creation logic 2010-09-22 08:01:57 +12:00
Chris Forbes
95d29c6910 fix toplevel exception handler in ralint; update cnc to use new armortypes 2010-09-08 22:11:19 +12:00
Bob
15bd58ddce extracting world-specific data from Game 2010-08-21 17:11:26 +12:00