Commit Graph

2569 Commits

Author SHA1 Message Date
Matthias Mailänder
1bc4200128 Merge pull request #11136 from SzabKel/musicButtons
Added music controlling hotkeys. Closes #3231
2016-05-03 07:16:05 +02:00
Matthias Mailänder
891c5d9937 Merge pull request #11168 from reaperrr/hitshape-offsets
Add support for custom vertical HitShape offsets
2016-05-03 07:12:49 +02:00
abcdefg30
c3c29ee7a2 Make the circle and arrow sequences of Beacon optional 2016-05-02 17:23:17 +02:00
Matthias Mailänder
6a9b8e81f4 Don't expose palettes and sprites to Lua. 2016-05-01 12:29:39 +02:00
Matthias Mailänder
4e9a48d253 Summarize the rendering parts to generate a beacon. 2016-05-01 12:29:39 +02:00
Matthias Mailänder
a8dd67a231 ParatroopersPower also supports beacons. 2016-05-01 12:29:38 +02:00
Matthias Mailänder
59fbfbc851 Don't enforce beacons to be player palettes. 2016-05-01 12:29:38 +02:00
Matthias Mailänder
9f4cdb9843 Unhardcode player beacons for documentation and lint testing. 2016-05-01 12:27:02 +02:00
Matthias Mailänder
76124b7c79 Unhardcode beacon sprites for documentation and lint testing. 2016-05-01 12:21:13 +02:00
Oliver Brakmann
cc9f84f136 Merge pull request #11199 from reaperrr/fix-para-nre
Fix potential NRE in Parachutable
2016-04-30 13:53:04 +02:00
reaperrr
58ba25cc17 Merge pull request #10813 from Mailaender/vein-damage
Added damaging through Veins.
2016-04-29 13:28:58 +02:00
reaperrr
b87b2c010f Fix potential NRE in Parachutable 2016-04-29 12:56:05 +02:00
Paul Chote
21989acd28 Fix a crash when multi-turreted units leave a transport. 2016-04-29 04:05:33 +01:00
reaperrr
72c580b708 Add top and bottom offsets to HitShapes 2016-04-24 20:47:56 +02:00
reaperrr
828dc61b67 Use already cached mobile in MobileProperties.Scatter 2016-04-24 20:12:51 +02:00
reaperrr
b497869993 Cache IMove in Repairable's ctor
Instead of looking it up on every repair order.
2016-04-24 20:12:49 +02:00
Paul Chote
59f5e24189 Simplify and fix missile turnaround facing check. 2016-04-23 17:14:56 +01:00
Matthias Mailänder
fb53890636 Merge pull request #11144 from pchote/fix-start-game-frozen-explored-map
Generate frozen actor renderables for all map-placed actors.
2016-04-23 16:26:27 +02:00
reaperrr
863772675b Merge pull request #11165 from pchote/fix-missile-flip
Fix missile facing check.
2016-04-23 15:15:59 +02:00
reaperrr
3dcb7bc02b Fix missiles not moving to CruiseAltitude if launched above it 2016-04-23 14:50:35 +02:00
Paul Chote
13cfd3699d Fix missile facing check. 2016-04-23 13:37:08 +01:00
Oliver Brakmann
3b2a5e2dbc Merge pull request #11162 from reaperrr/fix-11159
Enable Targetable to handle multiple Cloak traits
2016-04-22 22:15:06 +02:00
reaperrr
521a8a66d2 Enable Targetable to handle multiple Cloak traits 2016-04-22 13:01:02 +02:00
Oliver Brakmann
c8a9936b6c Merge pull request #11161 from pchote/fix-td-replay-timer
Fix replay timer.
2016-04-21 21:17:22 +02:00
Paul Chote
a8350783fc Fix game timer when adjusting replay speed. 2016-04-21 17:52:47 +01:00
Paul Chote
08100dc49b Fix initial render state for walls. 2016-04-21 17:21:29 +01:00
Paul Chote
183e5ae7ab Generate initial frozen renderables for all map-placed actors. 2016-04-21 17:21:29 +01:00
reaperrr
8bd8e8aa56 Merge pull request #11154 from obrakmann/fix11055_targetable-cloaked-units
Fix looking up un-required trait in Targetable ctor
2016-04-21 13:02:38 +02:00
reaperrr
65f8b9f63b Merge pull request #11141 from Mailaender/missile-targetedPassedBy
Removed redundant targetPassedBy check.
2016-04-21 12:30:14 +02:00
reaperrr
d82ff3412c Merge pull request #11137 from Mailaender/deadcode-healthradiuscheck
Removed unnecessary null checks in CheckTargetHealthRadius
2016-04-21 12:29:40 +02:00
Oliver Brakmann
eb2d7016b5 Merge pull request #11152 from abcdefg30/lobbyNote
Fix reselecting a dropdown option in the lobby causing a server message
2016-04-20 20:34:40 +02:00
Oliver Brakmann
357d50679c Fix looking up un-required trait in Targetable ctor 2016-04-19 22:39:36 +02:00
RoosterDragon
178fcfaf8c Use Contains method on Selection when possible.
This allows the set to be utilized for a fast check, rather than degrading to a linear search via LINQ.
2016-04-19 21:19:36 +01:00
abcdefg30
ea68fbdd7c Fix reselecting a dropdown option in the lobby causing a server message 2016-04-19 20:49:57 +02:00
Matthias Mailänder
133a0f54a3 Check for invalid targets to avoid crashing. 2016-04-18 08:46:04 +02:00
Paul Chote
c68ef3d25f Preserve editor actor order. 2016-04-17 20:25:20 -04:00
Oliver Brakmann
6323f763f1 Merge pull request #11122 from reaperrr/traits-render
Move Render traits to Traits.Render namespace
2016-04-17 21:48:32 +02:00
Oliver Brakmann
041be70371 Merge pull request #11139 from Mailaender/upgraderules-parentnull
Fixed NullReferenceExceptions in UpgradeRules
2016-04-17 20:11:11 +02:00
szabkel
1b4a42d3d9 Added MusicControllerLogic, now we can handle audio buttons anywhere in the game. 2016-04-17 16:11:42 +02:00
Matthias Mailänder
12543f2f32 Avoid logically dead code. 2016-04-17 16:00:57 +02:00
Matthias Mailänder
3e536a61e6 targetPassedBy is always false here so avoid redundant check. 2016-04-17 14:30:22 +02:00
Matthias Mailänder
62bc2a27d9 Fix NREs in UpgradeRules. 2016-04-17 14:15:49 +02:00
Paul Chote
42504bfa9c Add DummyAI trait for scripted maps. 2016-04-17 11:01:25 +02:00
Matthias Mailänder
3d1fadf24a Merge pull request #11014 from dtluna/can_undeploy
Added CanUndeploy property
2016-04-17 10:37:44 +02:00
Matthias Mailänder
7209bc474d Merge pull request #11120 from teees/fix-barrels
Fix barrel recoil being set immediately, not when actually firing
2016-04-17 09:52:06 +02:00
Paul Chote
d59488d496 Merge pull request #11076 from obrakmann/low-funds-warning-2
Fix issues with the insufficient funds warning
2016-04-16 18:00:40 +01:00
Paul Chote
95a5689b9e Merge pull request #11104 from obrakmann/fix11074-lobby-ready-map-install
Fix ready checkbox in the lobby being unusable after installing a map
2016-04-16 17:42:04 +01:00
reaperrr
a1ce5bd978 Move VeteranProductionIconOverlay to Traits.Render 2016-04-16 14:26:26 +02:00
reaperrr
fd5a597966 Move Render traits to Traits.Render namespace 2016-04-15 20:43:04 +02:00
Paul Chote
e54917a0b2 Fix depth-enabled shroud rendering. 2016-04-15 09:42:29 -04:00