Commit Graph

17 Commits

Author SHA1 Message Date
Gustas
686040a316 Turn ModelRenderer and VoxelCache into traits 2023-09-23 19:12:51 +02:00
Paul Chote
207e09fea9 Add plumbing for mod-defined terrain loaders. 2021-01-11 21:57:55 +01:00
Paul Chote
20fe59e844 Output compiled binaries to ./bin. 2020-11-24 17:53:48 +01:00
Paul Chote
dd0b08d54a Replace ^ and . in platform paths with ^SupportDir and ^EngineDir. 2020-11-24 17:53:48 +01:00
teinarss
c2026dc254 Add Discord Rich Presence 2020-07-12 14:27:59 +02:00
Paul Chote
e1cd00c1dd Add backend plumbing for model loaders. 2017-06-14 18:56:06 +02:00
Paul Chote
9b93771dbc Remove metadata that was only used by the mod chooser. 2017-04-22 11:31:43 +01:00
Paul Chote
5d5fd7a0e8 Remove RequiredMods logic. 2017-04-21 17:55:15 +01:00
reaperrr
686b21c044 Change target location for Mods.Cnc to mods/common 2017-02-12 18:02:15 +01:00
reaperrr
0c3a786d10 Merge Mods.RA into Mods.Cnc 2017-02-12 01:33:22 +01:00
reaperrr
709e2a26e1 Merge Mods.TS into Mods.Cnc 2017-02-02 21:20:31 +01:00
Paul Chote
8017844a15 Remove LobbyDefaults from mod.yaml. 2016-03-07 21:41:13 +00:00
Paul Chote
7015a2e12f Loads mod assemblies via the virtual filesystem. 2016-02-06 22:42:27 +00:00
Pavel Penev
3722b2848b Change D2k to use the new path syntax with a mod ID prefix
Allows seemless movement between the game's mods directory and the support directory.
NOTE: Rebuilding will create the mod directories in the game's project dir and put the new DLLs there, which may lead to (although swallowed) exceptions when populating the mod dictionary due to repeating keys.
2016-01-10 23:52:10 +02:00
Pavel Penev
61c1cab963 Add the SoundFormats field to mods 2015-12-20 19:17:51 +02:00
Oliver Brakmann
5e576ddca4 Add missing RequiresMods entry to mods/all/mod.yaml 2015-11-12 22:13:06 +01:00
Matthias Mailänder
ebfd6eb8f6 fix trait documentation leaving out certain namespaces 2015-05-02 10:09:22 +02:00