Paul Chote
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9de22add08
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Fix ra queue visibility
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2010-08-28 01:29:23 +12:00 |
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Paul Chote
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b2f535d2e0
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Fix ProductionQueue-on-player init
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2010-08-28 00:56:15 +12:00 |
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Paul Chote
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853e60f76e
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Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
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2010-08-27 23:51:12 +12:00 |
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Paul Chote
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88dfbe657c
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Route "Can i build X" queries via the appropriate ProductionQueue
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2010-08-27 01:18:09 +12:00 |
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Paul Chote
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226fd167e7
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Category dies in a fire
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2010-08-27 00:32:00 +12:00 |
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Paul Chote
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61ebe0d0a0
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Per-structure queues for cnc
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2010-08-26 23:11:54 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Paul Chote
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1d7ca206f4
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Clean up Buildable vs Tooltip vs Valued. cnc only.
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2010-08-26 23:11:53 +12:00 |
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Bob
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739c38d3d8
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more. doesn't run. may not compile
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2010-08-26 19:33:56 +12:00 |
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Bob
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5561ac458b
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finished TraitDictionary. Refactored permanent actor-removal.
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2010-08-26 19:33:56 +12:00 |
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Chris Forbes
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f4da83e920
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start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies.
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2010-08-25 21:53:54 +12:00 |
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alzeih
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70a92b80cf
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Gunboat non-orderable (move)
- Give Mobile OnRails property
- Make hax Move not cancellable
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2010-08-25 20:15:49 +12:00 |
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Paul Chote
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f38e4d27be
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Disable lane bias on gunboat and lst
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2010-08-25 20:15:48 +12:00 |
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Paul Chote
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142be86934
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Import infantry subcell and actor stance
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2010-08-25 20:15:47 +12:00 |
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Chris Forbes
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f2dd0de1ea
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working game with bots; stop bots from trying to order husks around
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2010-08-25 20:05:02 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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Chris Forbes
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6ae7da77ae
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fix wtf in PlayerResources
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2010-08-24 20:02:18 +12:00 |
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Chris Forbes
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39f699916c
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start hacking up lobby to work with slots (cnc only)
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2010-08-24 20:02:14 +12:00 |
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Paul Chote
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c3b3947b9d
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Rename some settings
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2010-08-24 19:53:05 +12:00 |
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Paul Chote
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1143f496db
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Part 2 of 3: Split Settings into logical units.
Syntax for command line overrides is now <section>.<setting>=<value>
eg `General.InitialMods=cnc'
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2010-08-24 19:53:05 +12:00 |
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Bob
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7247bd1078
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changed UIM to use less memory
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2010-08-21 15:10:54 +12:00 |
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Chris Forbes
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ac31767aef
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some random housekeeping (ScreenShaker)
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2010-08-21 15:10:53 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Chris Forbes
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53df4c4bfb
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remove batch fail
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2010-08-19 18:10:38 +12:00 |
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Paul Chote
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21b0b12948
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Fix MP gamestart
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2010-08-18 22:21:08 +12:00 |
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Paul Chote
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56b0da0b13
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Singleplayer campaign support: player/world init
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2010-08-17 22:59:41 +12:00 |
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Paul Chote
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9ba50a9c5e
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Set turret facings correctly
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2010-08-15 18:03:13 +12:00 |
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Paul Chote
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10ea035b42
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Fix #41
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2010-08-15 15:34:27 +12:00 |
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Paul Chote
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230d59f655
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Tweak visibility; hopefully allows targeting of detected units
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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7f191887ec
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Revamp cloak model
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2010-08-15 06:18:46 +12:00 |
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Paul Chote
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ddd56e6f9b
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Reveal-map crate
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2010-08-15 01:43:24 +12:00 |
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Paul Chote
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d0da9d11bf
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Fix palettes and all palettemods. Remap palettes broken.
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2010-08-14 23:29:01 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Paul Chote
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f6c6255f64
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Custom tiberium pathing cost
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2010-08-14 17:37:36 +12:00 |
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Chris Forbes
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eb0c895e2c
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fix prev
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2010-08-10 21:26:44 +12:00 |
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Chris Forbes
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3af0d2f6a4
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noise reduction
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2010-08-09 17:29:50 +12:00 |
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Chris Forbes
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8f6fe8344b
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split PrimaryBuilding from Production
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2010-08-09 17:20:34 +12:00 |
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Paul Chote
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40b16e33ba
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Fix and polish all ra production structures; remove some obsoleted Production subclasses
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2010-08-03 18:29:32 +12:00 |
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Paul Chote
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053f0f5c7f
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Refactoring + cnc weap
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2010-08-03 01:03:31 +12:00 |
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Paul Chote
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7c562059c2
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Fix cnc afld
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2010-08-03 00:17:11 +12:00 |
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Paul Chote
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711378d352
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Polish cnc pyle & hand inf production; lays groundwork for future polish. Likely breaks every other production structure (untested).
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2010-08-02 23:35:35 +12:00 |
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Paul Chote
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7d044a9e1b
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Remove custom cnc behavior
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2010-08-02 20:43:56 +12:00 |
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Paul Chote
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bc93e8cac0
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Health as an ActorInit
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2010-08-02 20:12:04 +12:00 |
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alzeih
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578d42614b
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Convert all CreateActor calls to use TypeDictionary
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2010-08-02 01:51:13 +12:00 |
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alzeih
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4ea66ea309
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Added FacingInit and AltitudeInit. Used in Mobile/Aircraft/Husks. Refactored Production, SpyPlane, Paratroopers and LeavesHusk
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2010-08-02 00:49:26 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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Chris Forbes
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ca986688a1
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fix primary building & building fallback when busy
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2010-08-01 12:11:48 +12:00 |
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Chris Forbes
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13244d17f1
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format and clean up DrawLineToTarget
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2010-08-01 11:32:09 +12:00 |
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Paul Chote
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bd979f65b8
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Kill Unit trait; Radar signature tweaks
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2010-08-01 01:26:59 +12:00 |
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Paul Chote
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d416f0be5c
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Shift "XXX Lost" notification onto a trait. Hook up "Structure Lost" (cnc) and "Airborne Unit Lost" (ra).
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2010-08-01 01:01:31 +12:00 |
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