Fix erroneous minimap selection cursor when not in classic mode
Fix selection cursor not showing up with units selected when not in classic mouse style
Uses left-click for targeted orders (attack move, guard, selecting movement types from the command bar, etc.) and right-click for contextual ones. Works like basically all non-C&C games
Removed GameSettings.UseClassicMouseStyle, as it is replaced by MouseControlStyle
Changed Minelayer and Chronotank teleport to UnitOrderGenerator
Fixes bug with Modern controls issuing a move order cancelling a mine field order
Better organizes all unit orders into a single order generator base class, rather than having their logic spread across multiple base classes, which required some hacks to get the control logic to match
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.