Paul Chote
|
96b8b8c1ce
|
Rename actors to match original game rules.
|
2015-09-10 19:23:05 +01:00 |
|
Paul Chote
|
fb0e2c5cc3
|
Introduce background music concept.
|
2015-08-01 20:52:20 +01:00 |
|
Oliver Brakmann
|
e4521c7e15
|
Remove shellmap script from d2k
|
2015-07-19 19:40:44 +02:00 |
|
Zimmermann Gyula
|
2de5bbe02b
|
Restore the original setup of the menu and score musics in the D2k mod.
|
2015-07-16 16:56:04 +02:00 |
|
Oliver Brakmann
|
4ed7a4ce8a
|
Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
|
2015-07-14 20:15:56 +02:00 |
|
Zimmermann Gyula
|
57e684d1d9
|
Implements victory and defeat music.
|
2015-07-13 15:42:13 +02:00 |
|
Matthias Mailänder
|
9ec2b8aac0
|
simulate dawn on the Dune 2000 shellmap
|
2015-07-12 22:13:40 +02:00 |
|
Zimmermann Gyula
|
e875f675b8
|
Updates all base mods with the MusicPlaylist trait.
|
2015-07-12 17:27:11 +02:00 |
|
penev92
|
624002be63
|
Upgrade D2k maps
|
2015-07-05 23:50:05 +03:00 |
|
Matthias Mailänder
|
3167ca48ff
|
check if the neutral player is set up correctly
|
2015-05-31 09:44:50 +02:00 |
|
penev92
|
fa6e5948d7
|
Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions
|
2015-03-22 16:58:16 +02:00 |
|
Paul Chote
|
b670673f9f
|
Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
|
2015-03-03 18:45:45 +00:00 |
|
Matthias Mailänder
|
d5643a79b7
|
auto play shellmap music (again) on all mods
closes #6071
|
2015-01-25 14:43:36 +01:00 |
|
Matthias Mailänder
|
e6ea359472
|
tweak the offset
|
2015-01-10 13:30:38 +01:00 |
|
Matthias Mailänder
|
d4d55bb6dc
|
modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
|
2015-01-04 17:57:38 +01:00 |
|
Matthias Mailänder
|
c1d9665b3d
|
drop in Atreides harvester replacements with carryalls
replace Harkonnen base with Emperors outpost
|
2014-12-25 14:25:29 +01:00 |
|
Paul Chote
|
bd2518649a
|
Upgrade shipped maps to the latest format.
|
2014-12-23 10:00:19 +13:00 |
|
penev92
|
f57625f9e6
|
Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
|
2014-12-13 14:06:56 +02:00 |
|
penev92
|
c4efd269d4
|
Step three in implementing sandworms
Removed/fixed comments
Code style fixes
Fixed AttackWander, addressed style nits
Fix Travis crash
|
2014-12-13 14:02:44 +02:00 |
|
penev92
|
1057f8ff3b
|
Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
|
2014-12-13 14:02:43 +02:00 |
|
Matthias Mailänder
|
a550febc94
|
categorize shellmaps
|
2014-07-06 21:04:03 +02:00 |
|
Mustapha
|
c842f1cbc1
|
High Resolution Fix
|
2014-07-04 12:37:47 +03:00 |
|
Mustapha
|
e13f8873c0
|
New Shellmap
|
2014-07-03 09:51:36 +03:00 |
|
Matthias Mailänder
|
4587ce6cd2
|
fix remaining errors spotted by new player lint check
|
2014-06-22 13:34:09 +02:00 |
|
Matthias Mailänder
|
40834d1701
|
fixed and randomized the rock and sand tiles on all maps
|
2014-01-03 22:27:49 +01:00 |
|
Paul Chote
|
cd2a1cb30f
|
Upgrade shipped maps to format 6.
|
2013-12-08 11:33:04 +13:00 |
|
Igor Popov
|
f5d5a3ca8e
|
Update distributed maps with RequiresMod where it's missing
|
2013-12-07 03:50:41 +04:00 |
|
Scott_NZ
|
ca80ac2d1f
|
Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code.
|
2013-04-26 13:50:14 +12:00 |
|