Commit Graph

28 Commits

Author SHA1 Message Date
Paul Chote
96b8b8c1ce Rename actors to match original game rules. 2015-09-10 19:23:05 +01:00
Paul Chote
fb0e2c5cc3 Introduce background music concept. 2015-08-01 20:52:20 +01:00
Oliver Brakmann
e4521c7e15 Remove shellmap script from d2k 2015-07-19 19:40:44 +02:00
Zimmermann Gyula
2de5bbe02b Restore the original setup of the menu and score musics in the D2k mod. 2015-07-16 16:56:04 +02:00
Oliver Brakmann
4ed7a4ce8a Merge pull request #8659 from penev92/bleed_playerReference
Rename PlayerReference.Race to Faction
2015-07-14 20:15:56 +02:00
Zimmermann Gyula
57e684d1d9 Implements victory and defeat music. 2015-07-13 15:42:13 +02:00
Matthias Mailänder
9ec2b8aac0 simulate dawn on the Dune 2000 shellmap 2015-07-12 22:13:40 +02:00
Zimmermann Gyula
e875f675b8 Updates all base mods with the MusicPlaylist trait. 2015-07-12 17:27:11 +02:00
penev92
624002be63 Upgrade D2k maps 2015-07-05 23:50:05 +03:00
Matthias Mailänder
3167ca48ff check if the neutral player is set up correctly 2015-05-31 09:44:50 +02:00
penev92
fa6e5948d7 Remove the Lua scripted harvester delivery from the D2k shellmap and reorganize Carryall actor definitions 2015-03-22 16:58:16 +02:00
Paul Chote
b670673f9f Reorganize D2K actor rules.
This removes the redundancy between faction variants and adjusts the layout
to be more consistent with the other mods.
2015-03-03 18:45:45 +00:00
Matthias Mailänder
d5643a79b7 auto play shellmap music (again) on all mods
closes #6071
2015-01-25 14:43:36 +01:00
Matthias Mailänder
e6ea359472 tweak the offset 2015-01-10 13:30:38 +01:00
Matthias Mailänder
d4d55bb6dc modularize the remaining legacy ingame interface widgets
and consolidate chrome root initialization
2015-01-04 17:57:38 +01:00
Matthias Mailänder
c1d9665b3d drop in Atreides harvester replacements with carryalls
replace Harkonnen base with Emperors outpost
2014-12-25 14:25:29 +01:00
Paul Chote
bd2518649a Upgrade shipped maps to the latest format. 2014-12-23 10:00:19 +13:00
penev92
f57625f9e6 Add WormAttack notification, fix worm min count and spawn interval
Enhance usage of WormManager Minimum and Maximum properties, add escape radius to AttackSwallow
2014-12-13 14:06:56 +02:00
penev92
c4efd269d4 Step three in implementing sandworms
Removed/fixed comments

Code style fixes

Fixed AttackWander, addressed style nits

Fix Travis crash
2014-12-13 14:02:44 +02:00
penev92
1057f8ff3b Second implementation of Sandworms
Fix tabs in AttackSwallow.cs
2014-12-13 14:02:43 +02:00
Matthias Mailänder
a550febc94 categorize shellmaps 2014-07-06 21:04:03 +02:00
Mustapha
c842f1cbc1 High Resolution Fix 2014-07-04 12:37:47 +03:00
Mustapha
e13f8873c0 New Shellmap 2014-07-03 09:51:36 +03:00
Matthias Mailänder
4587ce6cd2 fix remaining errors spotted by new player lint check 2014-06-22 13:34:09 +02:00
Matthias Mailänder
40834d1701 fixed and randomized the rock and sand tiles on all maps 2014-01-03 22:27:49 +01:00
Paul Chote
cd2a1cb30f Upgrade shipped maps to format 6. 2013-12-08 11:33:04 +13:00
Igor Popov
f5d5a3ca8e Update distributed maps with RequiresMod where it's missing 2013-12-07 03:50:41 +04:00
Scott_NZ
ca80ac2d1f Start moving towards saner RA widget logic. This switches players to observer mode after they have finished playing in RA/D2k and removes some legacy code. 2013-04-26 13:50:14 +12:00