RoosterDragon
1c0885c636
Improve loading performance for loader/compression classes.
...
- In RLEZerosCompression use dedicated Array.Clear method instead of open-coded loop.
- In VoxelLoader.GenerateSlicePlanes.Get use TryGetValue to avoid repeated array and dictionary lookups.
- In TmpTSLoader.UnpackTileData use ReadBytes to populate array with less overhead compared to repeated one byte reads.
- Resolve TODO in VqaVideo.
2023-07-07 22:36:54 +03:00
RoosterDragon
f4af5c1764
Fix CA1852
2023-06-06 11:51:47 +03:00
RoosterDragon
277699cbd5
Fix CA1822
2023-06-06 11:51:47 +03:00
abcdefg30
5bf7fe852c
Remove the copyright year numbers
2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Eduardo Cáceres
7eb64ea6fc
Use read-only autoimplemented property when possible
2022-05-18 11:42:36 -05:00
penev92
0d24ccc47a
Fixed unnecessary zero-length array allocations
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Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
Andre Mohren
3f510b6d93
Make ISpriteLoader aware of the source file name.
2021-03-27 17:36:59 +01:00
teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
Paul Chote
62fa3b7c9c
Rename SpriteFrameType enums.
2020-12-25 18:51:25 +01:00
Paul Chote
1111ce4754
Add support for 32 bit BGRA sprites.
2020-01-17 16:49:58 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
Paul Chote
ab4a7e3558
Replace System.Drawing primitives with our own.
2019-03-04 18:26:42 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Paul Chote
dee6d03626
Allow sprites to store custom metadata.
2018-10-28 20:55:40 +00:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
reaperrr
709e2a26e1
Merge Mods.TS into Mods.Cnc
2017-02-02 21:20:31 +01:00