Commit Graph

66 Commits

Author SHA1 Message Date
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
9e705a3bcd ridiculous perf win in SmudgeLayer 2010-04-18 18:22:44 +12:00
Bob
e38d978849 fix some extraneous refs to Game.world 2010-04-13 20:25:16 +12:00
Bob
96af8b037a unbug prev, and remove misleading code that no longer works 2010-04-11 22:44:39 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
36a6123dd2 Fix GPS/Disabled shroud 2010-04-10 17:11:33 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
c366b7c7fc Fixes & Resources support 2010-04-09 14:50:48 +12:00
Paul Chote
b8702e494b Fix most of the x/y issues 2010-04-09 14:50:46 +12:00
Paul Chote
f7e2f414c0 Game uses new format. Missing bridges/resources/smudges. Buggy map bounds, actor placement and tile images. 2010-04-09 14:50:44 +12:00
Bob
79ce7c15d5 replays. 2010-03-10 15:58:03 +13:00
Chris Forbes
bb0aaba950 renamed OverlayRenderer to SmudgeRenderer. it has nothing to do with overlay anymore. 2010-03-04 08:43:32 +13:00
Chris Forbes
45a4fa110e lots of experimental bits 2010-03-04 08:43:26 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00