Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
15,481 Commits 1 Branch 0 Tags
a495a2f5280cc8632d75b6148a0d0c36af8766e9
Commit Graph

109 Commits

Author SHA1 Message Date
Bob
26d1db778e push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world 2010-10-07 22:07:11 +13:00
Bob
14e517cab5 Autoflush renderer. Sprite.DrawAt convenience function. 2010-09-24 18:11:03 +12:00
Chris Forbes
ac31767aef some random housekeeping (ScreenShaker) 2010-08-21 15:10:53 +12:00
Paul Chote
230d59f655 Tweak visibility; hopefully allows targeting of detected units 2010-08-15 06:18:46 +12:00
alzeih
7a10ae3dea Some of fixing #36 2010-08-15 00:07:27 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Chris Forbes
5ca7218eb6 integrate scrollbar and checkbox art. fixes #215. 2010-07-28 18:16:47 +12:00
Paul Chote
c39116df84 DefaultInputController -> WorldInteractionController; Tooltip tweaks. 2010-07-26 20:14:36 +12:00
First Previous 1 2 3 Next Last
Powered by Gitea Version: 1.25.1 Page: 579ms Template: 6ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API