Commit Graph

76 Commits

Author SHA1 Message Date
pdovy
e883e63c87 fixed bug where cloakable units were not targetable when uncloaked. removed ITargetable interface in favor of using the Targetable trait. fixed warnings in child classes of Targetable. 2010-10-15 18:13:01 +13:00
Bob
1c1483377c remove ref to Game.world in Combat 2010-10-12 17:24:19 +13:00
Chris Forbes
cecdd73e08 destroy ore in all smudged cells 2010-10-06 18:37:32 +13:00
alzeih
6478276064 make cnc nuke leave full area of smudge 2010-09-03 21:47:24 +12:00
Chris Forbes
ce0e671ac5 fix obvious failures. 2010-08-26 19:53:21 +12:00
Paul Chote
7f191887ec Revamp cloak model 2010-08-15 06:18:46 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
d29e3f3f0e Split facing into its own interface; fix husks 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
750275d08f reduce crap a little more 2010-07-31 23:24:32 +12:00
Chris Forbes
6c6da12dd6 fix local offset -> screen space transform to work as advertised 2010-07-31 23:01:56 +12:00
Chris Forbes
0b20d1366a eliminate old form of GetTurretPosition 2010-07-31 22:33:54 +12:00
Chris Forbes
fa245aaa08 introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again 2010-07-31 22:19:29 +12:00
Chris Forbes
9a218f7b52 GetPrimaryWeapon() dies too. 2010-07-31 21:34:24 +12:00
Chris Forbes
9fcc739cd5 more... Combat.GetSecondaryWeapon() dies, etc 2010-07-31 21:34:23 +12:00
Chris Forbes
b8421ba655 move more combat bits around 2010-07-31 21:34:22 +12:00
Paul Chote
6fba888d45 Shift Actor.Health onto a trait.
Known regressions:
 - cnc only
 - health bar colors
 - can't repair buildings
2010-07-30 00:33:44 +12:00
Paul Chote
7a4fa93ce9 Introduce a Targetable trait; Subs can attack bridges; May introduce subtle bugs due to previous stupid assumption that !selectable == !attackable. 2010-07-28 22:57:14 +12:00
Paul Chote
6854d9853b Kill Crewed and move WaterBound onto building 2010-07-28 20:48:50 +12:00
Chris Forbes
31d5d18d65 undo ProjectileArgs stuff 2010-07-22 18:59:41 +12:00
alzeih
6be4e5c266 Combat.DoExplosion now takes a Target
(needs more refactoring)
2010-07-22 16:00:14 +12:00
Chris Forbes
73b6eb568b more of attack-ground (order wiring, etc); doesn't work. 2010-07-22 08:26:52 +12:00
Chris Forbes
5c61c9d3a9 migrating most things to use the Target struct rather than Actor directly. 2010-07-22 08:26:51 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
Bob
281d013c3b move Combat, AttackBase, and associates into mod 2010-07-08 16:38:58 +12:00