Paul Chote
|
dba7335594
|
Fix a pile of compiler warnings.
|
2010-11-21 13:10:22 +13:00 |
|
Bob
|
a7f42dcf0c
|
fix interaction between autoattack and idleanimation
|
2010-11-16 20:32:00 +13:00 |
|
Bob
|
b2f3b8f2af
|
make AutoTarget use an activity. add AutoTarget to teslatank
|
2010-11-14 19:44:58 +13:00 |
|
Bob
|
f8e6245903
|
make order queuing work for buildings and turreted units, too
|
2010-11-14 15:48:02 +13:00 |
|
max621
|
c150fd9475
|
Added attack move
|
2010-10-13 08:13:20 +13:00 |
|
Paul Chote
|
54ffdc51b4
|
Fix crashes with actors dying mid-projectile-flight
|
2010-09-09 17:20:05 +12:00 |
|
Paul Chote
|
b0608936d8
|
Let Gunboat autotarget
|
2010-08-25 20:15:48 +12:00 |
|
Chris Forbes
|
1c6470eff3
|
add movement-free autotarget option
|
2010-08-18 17:47:38 +12:00 |
|
Paul Chote
|
824e2a7b0b
|
Auto-target detected subs
|
2010-08-15 06:18:47 +12:00 |
|
Bob
|
ae703d50b2
|
Actor.traits is implementation detail
|
2010-08-14 17:39:49 +12:00 |
|
Chris Forbes
|
b8421ba655
|
move more combat bits around
|
2010-07-31 21:34:22 +12:00 |
|
Paul Chote
|
6fba888d45
|
Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
|
2010-07-30 00:33:44 +12:00 |
|
Chris Forbes
|
5c61c9d3a9
|
migrating most things to use the Target struct rather than Actor directly.
|
2010-07-22 08:26:51 +12:00 |
|
Chris Forbes
|
d5f12dd8ee
|
trim down license spam in all files
|
2010-07-18 16:48:21 +12:00 |
|
Bob
|
281d013c3b
|
move Combat, AttackBase, and associates into mod
|
2010-07-08 16:38:58 +12:00 |
|
Chris Forbes
|
9b11e79592
|
blame nuke damage on the player actor, not the silo, to prevent retaliation
|
2010-05-28 19:48:34 +12:00 |
|
Chris Forbes
|
d008fd9eed
|
moved AutoTarget/AutoHeal to ra
|
2010-05-20 18:28:57 +12:00 |
|