Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
6,598 Commits 1 Branch 0 Tags
ac71e60a4b52f89153c385a1109a26df9cb6d028
Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
ac71e60a4b remove SplitOreAndCash from MoneyBinWidget; noone uses it anymore 2011-07-25 22:23:13 +12:00
Paul Chote
1114293035 Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick(). 2011-07-14 20:29:02 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
481cc7807b Don't require a WorldRenderer to draw non-world-rendering widgets. 2011-01-19 20:41:32 +13:00
Bob
c974e61680 remove refs to Game.world in widgets 2010-10-12 17:30:22 +13:00
Bob
6ea2a06e4b pass WorldRenderer to Widget.Draw, DrawInner 2010-10-12 17:27:08 +13:00
Bob
cb1deacbb2 pass world into CheckSync. don't pass world into Widget.DrawInner 2010-10-12 17:24:12 +13:00
Chris Forbes
79d6eb4a2b some widgets cleanup 2010-10-10 15:09:26 +13:00
Bob
26d1db778e push the check-synchash-doesn't-change pattern into a utility fn. furthur reduce the number of uses on Game.world 2010-10-07 22:07:11 +13:00
Paul Chote
8e42dd95fc RGBASpriteRender doesn't care about palettes 2010-08-25 20:15:44 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Powered by Gitea Version: 1.25.1 Page: 446ms Template: 5ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API