teinarss
4a1e4f3e16
Use expression body syntax
2021-03-07 13:00:52 +00:00
abcdefg30
f73d23661f
Update the update paths for release-20200202
2020-02-17 20:14:56 +00:00
Paul Chote
b2f0ac15e8
Generalize RallyPointInfo.Offset to support arbitrary length paths.
2020-02-09 16:52:22 +01:00
abcdefg30
de0bb9ee39
Fix a crash in the ReplaceAttackTypeStrafe update rule
2020-02-06 21:52:46 +00:00
abcdefg30
f5aa304e09
Add stray update rules to the correct path
2020-01-25 10:48:50 +00:00
Pavel Penev
d33a5bf94e
Added an UpgradeRule CreateScreenShakeWarhead
2020-01-24 13:09:37 +01:00
reaperrr
aa63696933
Update rule for WithPermanentInjury removal
2020-01-16 22:56:39 +01:00
Paul Chote
adb3c8e39c
Split fixed-wing attack and strafe attack types.
2020-01-12 21:06:35 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
reaperrr
037ce9ebf3
Rename ProneTime to Duration
...
More in line with our property naming conventions.
Additionally, added descs to ProneOffset and
ProneSequencePrefix, since at least the purpose of
the former isn't entirely clear without looking at the code.
2019-12-30 11:34:41 +01:00
reaperrr
948a9c9b19
Add ProductionAirdrop.ActorType update rule
2019-12-08 16:03:14 +00:00
reaperrr
a98a96b05d
Update update rule paths
2019-11-30 20:08:27 +01:00