Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Chris Forbes
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67418e0b9d
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fix capturing of neutral buildings
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2010-08-01 12:23:45 +12:00 |
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Paul Chote
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8528c5d3a3
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Correct the ordering on DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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1459ec483c
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Rename ExtendedDamageState -> DamageState
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2010-07-30 22:24:43 +12:00 |
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Paul Chote
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0580dc4adf
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Fix damaged-building artwork and don't show healthbar for dead units (cnc critical-building state)
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2010-07-30 10:11:33 +12:00 |
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Paul Chote
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98ac5a036f
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Add an `Undamaged' damagestate to simplify things related to healing.
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2010-07-30 01:22:41 +12:00 |
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Paul Chote
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6fba888d45
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Shift Actor.Health onto a trait.
Known regressions:
- cnc only
- health bar colors
- can't repair buildings
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2010-07-30 00:33:44 +12:00 |
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alzeih
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526bb3e042
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Use Targets
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2010-07-26 12:33:54 +12:00 |
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Paul Chote
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e8adc357e9
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Draw targeting lines for player-issued orders. Can force-display targets with [alt].
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2010-07-26 12:01:13 +12:00 |
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Paul Chote
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d5c43c9fda
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Remove unused code
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2010-07-23 22:44:59 +12:00 |
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Paul Chote
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4016b81208
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c4 and goldwrench voices / flashes / fixed movement
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2010-07-23 20:13:41 +12:00 |
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Paul Chote
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71420df0f3
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Fix CursorForOrderString to work with orders + preliminary e6 fixes
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2010-07-23 17:16:02 +12:00 |
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