Commit Graph

15 Commits

Author SHA1 Message Date
Paul Chote
b0425aff3b Renormalize line endings and fix copyright headers again. 2011-04-07 21:15:42 +12:00
Chris Forbes
16cb275a5f fix rendering of very large maps 2011-03-08 19:24:15 +13:00
Chris Forbes
ad2ae8b763 report memory usage for textures 2011-02-24 18:48:55 +13:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Paul Chote
bfb076b9bc Refactor IShader to take a name instead of a stream. 2010-11-21 13:10:18 +13:00
Chris Forbes
fa35f6caa4 cleanups 2010-11-01 20:25:03 +13:00
Chris Forbes
d7d0d371c6 (bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko 2010-11-01 18:39:37 +13:00
Bob
cdcfeb6276 render perf improvement: BufferSubData, and don't use the same buffer back-to-back 2010-09-24 18:11:00 +12:00
Chris Forbes
1595c6a0ed interim hack to support use of raw data in Sheet 2010-08-19 18:42:45 +12:00
Paul Chote
0a2d39f15b More correct, still doesn't work. 2010-08-14 22:23:22 +12:00
Paul Chote
dda6556e17 non-working palette fail 2010-08-14 21:07:19 +12:00
Paul Chote
514c92a998 FAST vqa render 2010-08-11 19:54:24 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Paul Chote
5fba682fe0 Fullscreen -> WindowMode; defaults to pseudofullscreen which does hax on windows, falls back to normal fullscreen for everyone else. 2010-07-07 23:13:27 +12:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00