Commit Graph

86 Commits

Author SHA1 Message Date
Paul Chote
d170262e09 Fix yaml merging of nodes that define their own overrides. 2017-10-06 17:54:11 +02:00
Paul Chote
0ddc4360fe Remove unused MiniYaml DictFromFile. 2017-05-26 23:02:25 -05:00
Paul Chote
2be8cedddf Add StringComparison arguments to StartsWith. 2017-01-23 20:22:46 +00:00
Taryn Hill
43317e0f5d Update copyright notice year to 2017 2016-12-31 23:46:13 -06:00
Paul Chote
77e00e4587 Allow sequence blocks to remove inherited node Defaults. 2016-07-13 22:22:13 +01:00
Taryn Hill
ec40623052 Do not remove empty entries in MiniYaml.FromString 2016-06-17 10:38:06 -05:00
Paul Chote
b4d1517d0d Set yaml filename when loading from FileSystem. 2016-06-04 15:23:44 +01:00
Paul Chote
20e8bc249d Restore support for inline map rules. 2016-03-10 19:27:50 +00:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
Paul Chote
ab921682c4 Rewrite yaml merger. 2016-01-30 15:03:56 +00:00
Taryn Hill
2974af83c6 Remove unused MiniYaml methods From(Dictionary|List) 2015-12-27 07:56:41 -06:00
Pavel Penev
1b88d24cfa Unstatic GlobalFileSystem and rename it to FileSystem
Add a ModFiles field on ModData and move all access to the file system to go through that.
2015-12-14 03:42:22 +02:00
Paul Chote
c7249e6fa6 Move yaml removals to the end of the merge. 2015-11-28 17:20:32 +01:00
Paul Chote
a074bb1d4b Rename MiniYaml MergeLiberal -> MergePartial, MergeStrict -> Merge. 2015-11-28 17:20:21 +01:00
Taryn Hill
a8600ffbe7 Replace instance of 4 spaces with a single tab in MiniYaml.cs 2015-11-11 13:03:22 -06:00
Taryn Hill
44e03c094b Add newlines in MiniYaml.cs for readability 2015-11-11 12:47:30 -06:00
Taryn Hill
9b568f53a1 Rename some variables in MiniYaml.cs for readability 2015-11-11 12:44:04 -06:00
Paul Chote
0a43b3da72 Rewrite yaml merging block removal.
Fixes #2922, #6818.
2015-04-22 19:58:10 +12:00
Matthias Mailänder
24deec2a7b fix CodeLineMustNotEndWithWhitespace 2015-01-25 18:41:29 +01:00
RoosterDragon
c39ff6894c Reassert some changes lost in rebasing in MiniYaml.cs. 2015-01-20 20:52:02 +00:00
Oliver Brakmann
7267a3afdb Merge pull request #6984 from DeadlySurprise/yamlFix
Fixed yaml bug with leading spaces
2015-01-20 21:42:22 +01:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
DeadlySurprise
fbe6ab7f4e Fixed yaml bug with leading spaces 2015-01-07 22:16:15 +01:00
RoosterDragon
a6cda967c2 Formatted all files.
Automatically formatted all files via VS. This generally corrects indentation, removes trailing whitespace and corrects misplaced tabs or spaces. Manually tweaked a few files where required.
2015-01-06 21:28:50 +00:00
Matthias Mailänder
44cd174a8d StyleCop clean OpenRA.Game 2015-01-03 19:00:48 +01:00
Hellhake
5a97a4b63b Fix StyleCop warnings in OpenRA.Game 2015-01-02 12:11:01 +01:00
RoosterDragon
fdcfb30011 Improve YAML parse time.
Stream lines to avoid needing to load the whole file first, and avoid a LINQ Contains call when string.IndexOf will be much faster.
2014-12-30 18:17:32 +00:00
Alexander Fast
070d00c678 Fixes year numbers in license text in file headers. 2014-08-21 11:27:52 +02:00
Pavlos Touboulidis
451426bc3f Trivial typo in exception message 2014-07-12 04:35:31 +03:00
ScottNZ
90894aa03e Use var everywhere 2014-06-15 22:17:34 +12:00
Paul Chote
f6f366c4b3 Merge pull request #5401 from RoosterDragon/nodesdict
Changed MiniYaml.NodesDict property into a method.
2014-06-12 17:34:59 +12:00
RoosterDragon
a598a01108 Fixed IDisposable implementation and usage.
- Implement IDisposable interface correctly, with sealed classes where possible for simplicity.
- Add using statement around undisposed local variables.
2014-06-10 11:23:55 +01:00
RoosterDragon
2e992a7310 Changed MiniYaml.NodesDict property into a method.
Method is now called ToDictionary.
- Cached a few invocations into locals which should prevent some redundant evaluation.
- Added ToDictionary overloads that take projection functions for the keys and elements, since several callsites were doing a subsequent Linq.ToDictionary call to get this.
2014-06-09 17:06:42 +01:00
RoosterDragon
b733465f33 General uncontroversial cleanup:
- Made private methods static where possible (runtime can elide checking the object for null).
- Declared attribute classes as sealed (allows reflection on attributes to complete faster).
- Moved some static cctor's into field initializers (static cctor's are slower than static field initializers).
- Made classes static if they contained only static methods (can't create instances of useless objects).
- Use inferable Exts.Lazy and not new Lazy<T>().
- Added required STAThread attribute to CrashDialog.
- Removed unused parameters in private methods.
- Added Serializable attribute to exceptions.
- Added parameter name in calls to ArgumentNullException.
- Use of as operator instead of is + cast.
- Changed (x as Foo).Bar anti-pattern into ((Foo)x).Bar. Results in sensible cast exceptions on error rather than null dereferences.
- Removed unused method in NullShader.
2014-05-23 15:50:54 +01:00
Paul Chote
4935266945 Merge FileFormats dll into Game and reorganise namespaces. 2014-04-17 01:20:47 +12:00