Paul Chote
|
b29b685058
|
Rename Fluent-related code to be more precise.
|
2024-10-04 15:11:27 +03:00 |
|
Matthias Mailänder
|
c609c4af14
|
Extract text feedback messages.
|
2023-08-19 20:46:04 +03:00 |
|
Matthias Mailänder
|
1899eed839
|
Add localisation support to transient lines.
|
2023-08-19 20:46:04 +03:00 |
|
Gustas
|
bb96e22e64
|
Fix low power notification never triggering
|
2023-08-05 19:03:15 +02:00 |
|
abcdefg30
|
74ed202b29
|
Support enabling and disabling the low power notification via Lua
|
2023-06-01 20:42:39 +03:00 |
|
RoosterDragon
|
8a285f9b19
|
Fix IDE0090
|
2023-04-08 16:51:51 +03:00 |
|
abcdefg30
|
5bf7fe852c
|
Remove the copyright year numbers
|
2023-01-11 11:58:54 +02:00 |
|
abcdefg30
|
6a31b1f9f3
|
Update the copyright header year
|
2022-05-28 00:35:10 -05:00 |
|
Ivaylo Draganov
|
24b9482cc1
|
Add support for transient text notifications matching speech notifications
|
2022-04-30 12:39:29 +01:00 |
|
Andre Mohren
|
6810469634
|
Updated copyright years.
|
2021-06-29 18:33:21 -05:00 |
|
reaperrr
|
f1a9a5180d
|
Use real (milli)seconds for notifications
Allows for more fine-grained control, while
adding independence from gamespeed and getting
rid of magic * 25 multiplications.
|
2021-04-21 19:34:16 +02:00 |
|
Matthias Mailänder
|
5a0bcc01a6
|
Add a lint check for trait placement on hardcoded actor names.
|
2021-04-11 20:20:00 +02:00 |
|
teinarss
|
4a1e4f3e16
|
Use expression body syntax
|
2021-03-07 13:00:52 +00:00 |
|
teinarss
|
27f1a7ab27
|
Use out var syntax
|
2020-08-19 18:11:07 +01:00 |
|
abcdefg30
|
a847f3eafa
|
Fix actors not yet in the world improperly updating power state
|
2020-08-14 11:46:38 +02:00 |
|
abcdefg30
|
bc7bf174d8
|
Don't tick the announcement timer when not in low power
When entering low power it will be reset to 0 again anyway
|
2020-07-05 20:37:17 +02:00 |
|
abcdefg30
|
2e06d5790b
|
Update the PowerState only when power is added or removed
|
2020-07-05 20:37:17 +02:00 |
|
abcdefg30
|
ab8790e8f1
|
Style/Readability changes
|
2020-07-05 20:37:17 +02:00 |
|
Paul Chote
|
86f61298e6
|
Replace ITraitInfo interface with TraitInfo class.
|
2020-05-21 13:01:04 +02:00 |
|
abcdefg30
|
23b3c237b7
|
Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|
Paul Chote
|
78a70be0d4
|
Fix and enable SA1133, SA1134 style rules.
|
2019-05-24 10:47:57 +02:00 |
|
abcdefg30
|
cadbd0d9ab
|
Change the year number in all cs headers from 2018 to 2019
|
2019-01-26 23:15:21 +01:00 |
|
Andre Mohren
|
b1a44086a0
|
Removed unused using directives.
|
2018-11-17 17:23:22 +00:00 |
|
Paul Chote
|
09d8aafddf
|
Add a lint test for audio notifications.
Only traits are linted - the UI still hardcodes
too many audio references for this to be worthwhile.
|
2018-09-26 13:57:05 +02:00 |
|
Andre Mohren
|
7057e32902
|
PowerManager notification now optional.
|
2018-09-24 22:43:14 +02:00 |
|
RoosterDragon
|
63810220e4
|
Improve some usages of Aggregate.
|
2018-03-18 16:44:17 +01:00 |
|
Arular101
|
8a60918841
|
Update copyright notice year to 2018
|
2018-01-17 00:47:34 +01:00 |
|
Paul Chote
|
855042894c
|
Fix bogus cached PowerState for map placed actors.
|
2017-11-26 03:37:33 +01:00 |
|
reaperrr
|
a7620c97f0
|
Some internal renamings in power-related traits
|
2017-11-13 03:09:05 +02:00 |
|
reaperrr
|
786a0eb07f
|
Refactor PowerManager and RequiresPower to use conditions
Instead of Actor.IsDisabled.
Added INotifyPowerLevelChanged interface to do so as efficiently as possible.
|
2017-11-13 03:09:05 +02:00 |
|
reaperrr
|
28e1f391e0
|
Make ITick require explicit implementation
|
2017-09-16 15:51:37 +02:00 |
|
atlimit8
|
0dfdea1826
|
Convert AffectedByPowerOutage from disabler to conditional condition granter.
|
2017-05-06 17:19:42 -05:00 |
|
atlimit8
|
11933c7e2c
|
Added /poweroutage dev command.
|
2017-05-06 17:19:39 -05:00 |
|
Taryn Hill
|
43317e0f5d
|
Update copyright notice year to 2017
|
2016-12-31 23:46:13 -06:00 |
|
Matthias Mailänder
|
982fce7a99
|
Document that PowerManager is a player actor trait.
|
2016-04-02 13:00:35 +02:00 |
|
Paul Chote
|
e71225496b
|
Clarify GPL version.
|
2016-02-21 16:30:48 +00:00 |
|
Paul Chote
|
b396965fd9
|
Update licence header year.
|
2016-02-21 16:27:31 +00:00 |
|
atlimit8
|
b6f17df260
|
Add ActorsHavingTrait<TTrait>([Func<TTrait, bool])
|
2015-10-28 16:36:45 -05:00 |
|
Paul Chote
|
ef55d646f7
|
Unstatic the Sound class.
|
2015-09-20 14:11:06 +01:00 |
|
penev92
|
bb648decc3
|
Rename Player.Country to Player.Faction
|
2015-07-15 04:06:52 +03:00 |
|
penev92
|
2e04fb5ddd
|
Rename Faction trait members
Rename Faction.Race to Faction.InternalName
|
2015-07-14 18:50:39 +03:00 |
|
abcdefg30
|
b7d8b2c6b3
|
Don't remove power while the dev hack is enabled
|
2015-01-11 21:37:32 +01:00 |
|
abcdefg30
|
8ca61aa917
|
Updated all year numbers
|
2015-01-09 21:18:05 +01:00 |
|
Matthias Mailänder
|
bc3acfeee7
|
StyleCop clean OpenRA.Game
|
2015-01-04 15:38:54 +01:00 |
|
reaperrr
|
ffca040c47
|
Moves traits from Common and Power namespaces to Common.Traits namespace
|
2014-12-11 23:21:31 +01:00 |
|
atlimit8
|
47357addeb
|
Add Upgrade support to Power/CanPowerDown
|
2014-12-04 04:12:21 -06:00 |
|
huwpascoe
|
a660bb95b5
|
Actor properties consistency improved
|
2014-11-21 02:44:05 +00:00 |
|
reaperrr
|
477f5aac94
|
Move Power and PowerdownIndicator effect to Mods.Common
|
2014-11-06 18:43:00 +01:00 |
|