geckosoft
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b31a35d34b
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Changed: Made it possible for maps to contain custom sequences (allowing 100% custom map-specific units to be 'build')
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2010-11-21 10:57:16 +13:00 |
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Paul Chote
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356c750b23
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Refactor Package -> MixFile; group filesystem related classes in FileFormats.
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2010-11-09 11:02:13 +13:00 |
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Matthew Bowra-Dean
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4490a90332
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Changed IFolder implementations' priorities to be based on listing order in mod.yaml
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2010-10-28 22:21:54 +13:00 |
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Paul Chote
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fc07f90f91
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Fix editor
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2010-10-16 12:06:29 +13:00 |
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Paul Chote
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aa2aba1250
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Allow map slots to disallow bots
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2010-10-16 09:56:00 +13:00 |
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Paul Chote
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303613b052
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Create valid maps for custom tilesets
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2010-09-15 19:31:21 +12:00 |
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Bob
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9fedeefdbc
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attribute individual fields, not the class
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2010-08-30 12:22:12 +12:00 |
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Bob
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29a77f7c5c
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removed FieldLoader.LoadFields
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2010-08-30 12:22:11 +12:00 |
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Bob
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baacfc96bb
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remove unused map overrides
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2010-08-30 12:22:10 +12:00 |
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Bob
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2f92b873e8
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make yaml into a list, rather than a dict
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2010-08-30 12:22:09 +12:00 |
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Chris Forbes
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cfc937e8eb
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add PlayerReference.DefaultStartingUnits flag (set for autogenerated playerrefs; don't set this if you have custom stuff.
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2010-08-25 18:28:36 +12:00 |
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alzeih
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a00f0b18a0
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smite some compile errors
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2010-08-24 23:44:22 +12:00 |
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Chris Forbes
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4a337185f5
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if there are no Playable playerrefs in the map, make as many as there are spawnpoints (hack)
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2010-08-24 20:02:14 +12:00 |
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Chris Forbes
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aeccf53e97
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squash some spurious warnings
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2010-08-23 18:23:55 +12:00 |
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Chris Forbes
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b77bddddbc
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fix maploader to be backwards compatible. InitDict-based format is now 3. Formats 1,2 are translated on load, and will be saved back as Format 3 if saved in the editor.
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2010-08-01 21:00:17 +12:00 |
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Bob
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970eb4d6e1
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use the new actorinit stuff when loading map yaml
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2010-08-01 19:38:42 +12:00 |
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Bob
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10b7ece62e
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new mapactor init stuff
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2010-08-01 19:38:39 +12:00 |
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