Commit Graph

6 Commits

Author SHA1 Message Date
Gustas
b5b44c048d Significantly improve actor placement and removal speeds 2025-09-11 15:34:58 +01:00
Ashley Newson
9c8470d18e Preview clipboard when copy-pasting in the map editor 2025-05-31 10:39:39 +03:00
Ashley Newson
c4332c808b Fix copy-paste editor crash for RectangularIsometric
EditorBlit was incorrectly using CellRegion.Contains instead of
CellRegion.CellCoords.Contains (i.e. CellCoordsRegion.Contains). This
resulted in a crash upon attempting to paste within the editor for
RectangularIsometric maps (such as in TS).

This change updates the code to use the correct region type and fixes
the crash.
2025-05-31 10:31:23 +03:00
Ashley Newson
ad08045e5f Add path auto-tiling tool to map editor
Exposes the TilingPath code used by the map generator as a map editor
tool to help automate the process of tiling sequences of templates
together.

No additional template stitching definitions are added as part of this
commit. As such, the tool currently only supports the same auto tiling
as the map generator does. This includes:

- RA and CnC support.
- Beaches, land cliffs, and roads.

Support for additional mods and templates can be added in follow-ups
by adding the necessary MultiBrush definitions.

Related changes included in this commit to support this work include:

- Add support for sparse EditorBlits.
- Add support for MultiBrush to EditorBlitSource conversion.
- Add support for EditorBlitSource previewing.
- Adjust the "Road" types used in segmented MultiBrush definitions.
2025-05-15 22:41:43 +03:00
RoosterDragon
36660b89e9 Silence IDE0290.
This rule recommends use of primary constructors. Apply the suggestions on simple POCOs, adjusting some to readonly/structs/records at the same time. For more complex classes, the use of primary constructors is more distracting than helpful, so silence the rule. IDEs can still offer fixes for using primary constructors, but it will not show up as a build issue.
2025-04-02 10:18:32 +03:00
Ashley Newson
7401182a1b Refactor editor clipboard logic as blitting logic
- Refactors internal editor clipboard logic into reusable map contents
  "Blitting" functionality.
- Fix actor processing being unnecessarily (cell) looped within
  CopySelectionContents (now CopyRegionContents).
- Deduplicates largely repeated code.
- Minor code simplifications and renames.
2024-11-15 19:18:38 +02:00