Chris Forbes
|
bc6af1841b
|
fix indents everywhere
|
2011-10-18 15:10:17 +13:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Chris Forbes
|
ea32b1bc6d
|
remove a bunch of trait lookups for PlayerResources
|
2011-05-04 18:40:33 +12:00 |
|
Paul Chote
|
4c92293814
|
Remove UnitInfluenceDebug checkbox
|
2011-04-09 12:10:16 +12:00 |
|
Paul Chote
|
b0425aff3b
|
Renormalize line endings and fix copyright headers again.
|
2011-04-07 21:15:42 +12:00 |
|
Chris Forbes
|
a3994df925
|
queries dies
|
2011-03-17 22:09:10 +13:00 |
|
Chris Forbes
|
149324ea92
|
remove most of the crap from queries
|
2011-03-17 22:09:08 +13:00 |
|
Chris Forbes
|
14a2b68b7d
|
add chrome + plumbing for BuildAnywhere devhack
|
2011-03-07 20:20:44 +13:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
6e1cb23f10
|
"Repairing" eva notification for ra and cnc.
|
2011-01-30 18:35:44 +13:00 |
|
Paul Chote
|
d45db9eb9c
|
Shift production audio onto ProductionQueue.
|
2011-01-29 12:58:56 +13:00 |
|
Chris Forbes
|
f52620f6fc
|
add ISync to all traits that have [Sync] members
|
2011-01-26 21:00:28 +13:00 |
|
Paul Chote
|
272ba08c21
|
Likewise for PlayerResources
|
2011-01-25 18:26:15 +13:00 |
|
Chris Forbes
|
9387029b51
|
remove some sillyness in PlayerResources.Tick
|
2011-01-09 13:24:54 +13:00 |
|
Chris Forbes
|
b4109b12ca
|
less dumb PlayerResources init
|
2011-01-09 13:23:29 +13:00 |
|
Paul Chote
|
8264c6c8dc
|
Play "Unable to build more" eva when the production exit is blocked. Also fixes #484.
|
2011-01-08 13:15:30 +13:00 |
|
Paul Chote
|
de5d9abec3
|
Delayed unloading. Remove LocalStorage from proc.
|
2011-01-02 15:27:29 +13:00 |
|
Paul Chote
|
f3da258763
|
Remove GetSiloFullness.
|
2011-01-02 14:54:25 +13:00 |
|
Chris Forbes
|
5617465294
|
remove sync attribute from DisplayCash/DisplayOre
|
2010-12-04 11:14:40 +13:00 |
|
Paul Chote
|
7c5c989eb2
|
Introduce World.LocalShroud. Breaks targeting stealth tanks. Probably breaks FrozenUnderFog.
|
2010-11-27 11:20:04 +13:00 |
|
Chris Forbes
|
5292272902
|
#186 unlimited power devhack
|
2010-11-21 12:36:18 +13:00 |
|
Bob
|
480c5edd75
|
move Building et al into Mods/
|
2010-11-06 11:05:45 +13:00 |
|
Bob
|
de92a2fc0c
|
remove UIM-debug from settings (now in DeveloperMode trait)
|
2010-10-20 20:49:10 +13:00 |
|
Bob
|
17990ab8b7
|
move LobbyInfo onto OrderManager
|
2010-10-12 17:24:00 +13:00 |
|
Bob
|
f41aa474aa
|
remove more uses of Game.world
|
2010-10-07 22:07:11 +13:00 |
|
Chris Forbes
|
45c77e64ee
|
fix various desyncs when using cheats
|
2010-09-23 22:09:55 +12:00 |
|
Bob
|
aff6889995
|
moved traits from engine into mod
|
2010-09-20 20:58:42 +12:00 |
|
Paul Chote
|
966e3bb71a
|
Remove debug spam
|
2010-09-18 20:47:24 +12:00 |
|
Paul Chote
|
652f06f604
|
Route the power check for support powers via the tech tree
|
2010-09-18 20:46:01 +12:00 |
|
Paul Chote
|
4cb26c0e3c
|
Try again, with less fail.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
8455dadb3c
|
Powerdown etc... untested
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
c796e155e7
|
Fix UpdateTotals(); add debug info.
|
2010-09-18 20:46:00 +12:00 |
|
Paul Chote
|
ce9caec291
|
Begin splitting power into its own trait; incomplete and non-working.
|
2010-09-18 20:46:00 +12:00 |
|
Chris Forbes
|
0330ef2b9e
|
blah
|
2010-09-18 19:57:45 +12:00 |
|
Paul Chote
|
ad8038867d
|
PlayerProductionQueue -> ClassicProductionQueue.
|
2010-09-18 11:28:50 +12:00 |
|
Paul Chote
|
fb90400524
|
Rename TechTreeCache -> TechTree
|
2010-09-18 11:28:48 +12:00 |
|
Paul Chote
|
08b25d10c1
|
Remove dead TechTree code
|
2010-09-18 11:28:46 +12:00 |
|
Paul Chote
|
22861fca5a
|
Sanitize ProductionQueue and fix bugs in TechTreeCache.
Gives perf win on every tick, and fixes bugs where you lose prereqs when buildings are low power.
|
2010-09-18 11:28:33 +12:00 |
|
Chris Forbes
|
72fe873b26
|
#105 fixed
|
2010-09-16 10:23:37 +12:00 |
|
Bob
|
9e53774299
|
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
|
2010-09-09 15:26:12 +12:00 |
|
Chris Forbes
|
7f7f4e81a5
|
add Give Exploration devmode option
|
2010-09-06 17:56:12 +12:00 |
|
Paul Chote
|
9de22add08
|
Fix ra queue visibility
|
2010-08-28 01:29:23 +12:00 |
|
Paul Chote
|
b2f535d2e0
|
Fix ProductionQueue-on-player init
|
2010-08-28 00:56:15 +12:00 |
|
Paul Chote
|
853e60f76e
|
Tech tree changes to support non-buildable prerequisites, capturable superweapons, "hidden tech" for tech buildings, scripted tech unlocks, "build everything" developer toggle.
|
2010-08-27 23:51:12 +12:00 |
|
Paul Chote
|
88dfbe657c
|
Route "Can i build X" queries via the appropriate ProductionQueue
|
2010-08-27 01:18:09 +12:00 |
|
Paul Chote
|
226fd167e7
|
Category dies in a fire
|
2010-08-27 00:32:00 +12:00 |
|
Paul Chote
|
61ebe0d0a0
|
Per-structure queues for cnc
|
2010-08-26 23:11:54 +12:00 |
|
Paul Chote
|
267d89a459
|
Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
|
2010-08-26 23:11:53 +12:00 |
|
Paul Chote
|
1d7ca206f4
|
Clean up Buildable vs Tooltip vs Valued. cnc only.
|
2010-08-26 23:11:53 +12:00 |
|
Chris Forbes
|
6ae7da77ae
|
fix wtf in PlayerResources
|
2010-08-24 20:02:18 +12:00 |
|