Commit Graph

119 Commits

Author SHA1 Message Date
Paul Chote
a882735deb Fix build tab selection 2010-08-26 23:47:03 +12:00
Paul Chote
267d89a459 Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building. 2010-08-26 23:11:53 +12:00
Chris Forbes
0f9221dc5a mostly sensible init for real players and bots 2010-08-25 19:23:25 +12:00
alzeih
a00f0b18a0 smite some compile errors 2010-08-24 23:44:22 +12:00
mgatland
bf9bcfed68 bot builds units and sends them out. Crude + fragile... 2010-08-24 23:19:33 +12:00
alzeih
f6dac1fe83 Fix rebase 2010-08-24 22:56:31 +12:00
mgatland
731c64c1a7 add a bot player, make ai apply to the bot not the local player 2010-08-24 22:56:31 +12:00
Chris Forbes
19494c3262 much better ai bases 2010-08-24 22:52:41 +12:00
Chris Forbes
cf9a2ee0ef tune base fractions a bit 2010-08-24 22:52:41 +12:00
Chris Forbes
93e8bd6644 build a base successfully. 2010-08-24 22:52:40 +12:00
Chris Forbes
4d0f75353b spam powr 2010-08-24 22:52:40 +12:00
Chris Forbes
fb035756a0 better handling of 'needing power' 2010-08-24 22:52:40 +12:00
Chris Forbes
e0a00940af initial buildqueue ai 2010-08-24 22:52:40 +12:00
Chris Forbes
e74c3eeb2e hook in an ai stub. all it does for now is deploy the mcv. 2010-08-24 22:52:40 +12:00
Chris Forbes
ccb77dee12 rename ChoosePaletteOnSelect 2010-08-23 17:47:46 +12:00
Bob
3f68330c70 pruning refs to Game.world 2010-08-20 17:46:58 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Bob
ede160f1b6 move some more (gameplay related) widgets into mods/ 2010-07-30 20:55:03 +12:00
Bob
b4c84a11f2 changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/ 2010-07-30 20:15:14 +12:00