Paul Chote
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a882735deb
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Fix build tab selection
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2010-08-26 23:47:03 +12:00 |
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Paul Chote
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267d89a459
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Remove BS from ProductionQueue. Move ProductionQueue onto a structure for queue-per-building.
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2010-08-26 23:11:53 +12:00 |
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Chris Forbes
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0f9221dc5a
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mostly sensible init for real players and bots
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2010-08-25 19:23:25 +12:00 |
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alzeih
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a00f0b18a0
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smite some compile errors
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2010-08-24 23:44:22 +12:00 |
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mgatland
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bf9bcfed68
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bot builds units and sends them out. Crude + fragile...
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2010-08-24 23:19:33 +12:00 |
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alzeih
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f6dac1fe83
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Fix rebase
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2010-08-24 22:56:31 +12:00 |
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mgatland
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731c64c1a7
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add a bot player, make ai apply to the bot not the local player
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2010-08-24 22:56:31 +12:00 |
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Chris Forbes
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19494c3262
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much better ai bases
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2010-08-24 22:52:41 +12:00 |
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Chris Forbes
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cf9a2ee0ef
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tune base fractions a bit
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2010-08-24 22:52:41 +12:00 |
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Chris Forbes
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93e8bd6644
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build a base successfully.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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4d0f75353b
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spam powr
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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fb035756a0
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better handling of 'needing power'
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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e0a00940af
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initial buildqueue ai
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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e74c3eeb2e
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hook in an ai stub. all it does for now is deploy the mcv.
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2010-08-24 22:52:40 +12:00 |
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Chris Forbes
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ccb77dee12
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rename ChoosePaletteOnSelect
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2010-08-23 17:47:46 +12:00 |
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Bob
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3f68330c70
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pruning refs to Game.world
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2010-08-20 17:46:58 +12:00 |
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Bob
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ae703d50b2
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Actor.traits is implementation detail
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2010-08-14 17:39:49 +12:00 |
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Bob
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ede160f1b6
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move some more (gameplay related) widgets into mods/
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2010-07-30 20:55:03 +12:00 |
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Bob
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b4c84a11f2
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changes to allow widgets to be in mods/; moved BuildPaletteWidget into mods/
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2010-07-30 20:15:14 +12:00 |
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