geckosoft
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bd9c748b17
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Fixed: SurrenderOnDisconnect (needs testing
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2010-11-13 17:33:16 +13:00 |
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Bob
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10ed3db71d
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made all orders queuable
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2010-11-13 15:53:08 +13:00 |
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Bob
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480c5edd75
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move Building et al into Mods/
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2010-11-06 11:05:45 +13:00 |
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geckosoft
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f5b8b18d86
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Core: Added trait 'SurrenderOnDisconnect' and the core changes required to make this work
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2010-11-05 19:48:32 +13:00 |
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Chris Forbes
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e32e060d37
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(gecko) make production queue content accessible to mod code
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2010-11-05 19:48:29 +13:00 |
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Caleb Anderson
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1527e472b6
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potential fix for bug 312 : PlaceBuilding.ResolveOrder does not validate the requested build location
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2010-11-01 18:42:51 +13:00 |
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Paul Chote
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9c944924de
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Fix a pile of compile warnings and debug log spam. Fix <playername> (Dead) in chat
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2010-10-14 19:40:00 +13:00 |
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Bob
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17990ab8b7
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move LobbyInfo onto OrderManager
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2010-10-12 17:24:00 +13:00 |
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Chris Forbes
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b905d343af
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fix mishandled CancelProduction
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2010-10-11 19:37:45 +13:00 |
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Paul Chote
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fd34f2ba99
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Fix #225 and some other uses of a.IsInWorld / a.IsDead()
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2010-10-08 10:56:50 +13:00 |
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max621
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44fe0396bb
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Added shift+right click on build menu cancels 5 orders. Added ctrl+shift+right click on build menu cancels all orders
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2010-10-07 18:23:26 +13:00 |
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Bob
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aff6889995
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moved traits from engine into mod
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2010-09-20 20:58:42 +12:00 |
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Chris Forbes
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d5f12dd8ee
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trim down license spam in all files
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2010-07-18 16:48:21 +12:00 |
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alzeih
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dc1e36f653
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smite some more compile warnings (amended to add minimap changes)
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2010-07-12 00:51:58 +12:00 |
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Bob
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7a738ed6af
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move CYard trait and UndeployMCV activity into mod
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2010-07-08 15:34:21 +12:00 |
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Bob
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6a840dff4c
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move ActorGroupProxy to mod; move SupportPower traits into directory
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2010-07-08 14:01:44 +12:00 |
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