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b5b6b47e955ce3f39feb0131c55fe8b5f646663c
Commit Graph

7 Commits

Author SHA1 Message Date
Bob
ab1e930ba3 pass worldRenderer around as necessary 2010-10-12 17:24:07 +13:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Chris Forbes
9a218f7b52 GetPrimaryWeapon() dies too. 2010-07-31 21:34:24 +12:00
Chris Forbes
16c9f2b873 render range circle and detection circle under actors 2010-07-26 18:27:02 +12:00
Chris Forbes
69d30ac71b RenderBeforeWorld/RenderAfterWorld split. still need to sort out which behavior belongs where. 2010-07-26 18:19:39 +12:00
alzeih
130b4d29b4 Move SelectedUnit drawing stuff out of WorldRenderer into Selectable with IRenderSelection 2010-07-26 02:25:52 +12:00
Chris Forbes
f2bfa8e2ee reinstate range circles; IRenderSelection allows arb. plugging in of these things 2010-07-25 15:56:40 +12:00
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