Matthias Mailänder
|
3a3503201b
|
hotkey usability
resolve hotkey conflicts, fixes #2883
add/display existing in-game button hotkeys, fixes #2932
|
2013-04-02 17:29:20 +02:00 |
|
Chris Forbes
|
55036cd58c
|
fix trailing whitespace everywhere
|
2011-09-26 08:40:39 +13:00 |
|
Paul Chote
|
1114293035
|
Apply consistent widget method names. Semantic change: Widgets that want to tick when !Visible must override TickOuter() instead of Tick().
|
2011-07-14 20:29:02 +12:00 |
|
Chris Forbes
|
05bb335ce2
|
fix missing center panel part on fancy tooltips
|
2011-05-30 20:52:16 +12:00 |
|
Paul Chote
|
d7f009b218
|
Use the font dictionary everywhere
|
2011-05-21 17:26:18 +12:00 |
|
Paul Chote
|
094907c1a9
|
Update copyright header. Normalize line endings to LF.
|
2011-02-13 10:38:57 +13:00 |
|
Paul Chote
|
481cc7807b
|
Don't require a WorldRenderer to draw non-world-rendering widgets.
|
2011-01-19 20:41:32 +13:00 |
|
Paul Chote
|
df460d7407
|
Add extension methods to Rectangle/RectangleF, remove a pile of ToPoint()'s.
|
2011-01-05 22:24:11 +13:00 |
|
Bob
|
6ea2a06e4b
|
pass WorldRenderer to Widget.Draw, DrawInner
|
2010-10-12 17:27:08 +13:00 |
|
Bob
|
cb1deacbb2
|
pass world into CheckSync. don't pass world into Widget.DrawInner
|
2010-10-12 17:24:12 +13:00 |
|
Chris Forbes
|
79d6eb4a2b
|
some widgets cleanup
|
2010-10-10 15:09:26 +13:00 |
|
Paul Chote
|
8e42dd95fc
|
RGBASpriteRender doesn't care about palettes
|
2010-08-25 20:15:44 +12:00 |
|
Bob
|
ede160f1b6
|
move some more (gameplay related) widgets into mods/
|
2010-07-30 20:55:03 +12:00 |
|