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901 Commits 1 Branch 0 Tags
b81fbca280b67cf1bbb76b7db2c4ebc7c867ca82
Commit Graph

13 Commits

Author SHA1 Message Date
Paul Chote
7aea135113 Begin to unhack unit movement/cursors; Flying units no longer show move-blocked cursor on water 2009-12-21 03:09:47 -08:00
Chris Forbes
f9b4782a99 GetEffectiveSpeed() factored out; Mobile hacked to only allow Move orders if the speed is nonzero 2009-12-18 12:16:13 +13:00
Chris Forbes
ac2b666366 added infantry taking cover behavior 2009-12-17 21:52:39 +13:00
Chris Forbes
bd2a2cefbb moving altitude onto Unit 2009-12-17 09:44:22 +13:00
Chris Forbes
5bf3e05f03 routing modifier keys where they need to be 2009-12-16 11:31:53 +13:00
Chris Forbes
073cdc202d reuse CenterOfCell 2009-12-08 20:21:48 +13:00
Bob
74b7d21d4b renamed Actor.unitInfo to "Info"; other minor changes 2009-12-05 19:12:29 +13:00
Chris Forbes
2435e48a82 trimming 'using' crap 2009-12-05 14:23:59 +13:00
Chris Forbes
da84b66424 moved inner classes out of UnitInfo for brevity. added money-up and money-down sounds. added slow view of money changes, like real-ra. 2009-11-29 15:26:55 +13:00
Bob
7c1c0835e1 Traits can now resolve orders (ATM, they all resolve the orders they issue) 2009-11-25 20:42:03 +13:00
Bob
e9b87640bd No. Just No. GTFO. Orders do NOT store cursors. That is all 2009-11-25 19:44:38 +13:00
Bob
2aea110497 Facing -> new trait ("Unit") 2009-11-25 18:11:44 +13:00
Chris Forbes
7ccb2aa9ee heli flight sortof ok 2009-11-23 21:05:51 +13:00
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