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b83fa764d4861d9f5140ac6f1e6337a1b7b81f98
Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
b3bdc2df85 declare RenderUnitTurreted -> Turreted,AttackBase deps; remove spurious TraitOrDefault on AttackBase which just failed later; fixes #1053 2011-07-25 22:23:12 +12:00
Chris Forbes
6be55b61aa fixed #934 -- convert all AttackBase.MuzzleFlash uses to WithMuzzleFlash 2011-06-25 11:51:04 +12:00
Paul Chote
094907c1a9 Update copyright header. Normalize line endings to LF. 2011-02-13 10:38:57 +13:00
Chris Forbes
83eae029b7 add explicit Z to Renderable. eating my hat, etc. 2010-09-17 20:21:21 +12:00
Chris Forbes
e0a4cb4763 hack around some more z-glitches 2010-09-17 19:00:07 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
Paul Chote
d29e3f3f0e Split facing into its own interface; fix husks 2010-08-01 01:01:31 +12:00
Paul Chote
207ee49da3 Move Facing and Altitude onto IMove impls, with associated pile of cleanups 2010-08-01 01:01:31 +12:00
Chris Forbes
fa245aaa08 introduce collection of Turrets on AttackBase, too -- turret sharing w/ recoil works again 2010-07-31 22:19:29 +12:00
Chris Forbes
42683f5966 start refactoring AttackBase 2010-07-31 21:34:20 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Bob
fb6c44bce3 move render{building,buildingturreted,unit} into mods.ra; move all render traits into mods.ra.render 2010-07-08 17:24:12 +12:00
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