Commit Graph

25077 Commits

Author SHA1 Message Date
AgentAAA
5305e8398b update weapons.yaml so that Laser damage is set to 360
balance change to make obelisk's damage fall more in line with the AGT's
2014-02-12 17:21:02 -07:00
ScottNZ
98b158e370 Add map upgrade code for UnloadFacing removal 2014-02-12 20:34:39 +13:00
ScottNZ
3d42dc8e0f Update CHANGELOG for cargo changes 2014-02-12 20:07:47 +13:00
ScottNZ
881d17a996 Update rules for cargo changes 2014-02-12 20:07:46 +13:00
ScottNZ
025de83d3a Fix cargo loading/unloading.
- Fix the unloading subcell bug, letting us have units move to directly adjacent cells.
- Have the cursor change to a deploy-blocked cursor if the transport can't unload due to terrain type.
- Add RenderTransport for transport door opening.
- Remove turning/opening in general.
2014-02-12 20:07:44 +13:00
Chris Forbes
b996d4cf7b Merge pull request #4629 from ScottNZ/sln-upgrade
Upgrade the sln to VS 2012
2014-02-12 13:17:47 +13:00
ScottNZ
1020dc0e55 Upgrade the sln to VS 2012 2014-02-11 22:12:54 +13:00
Paul Chote
c3b5495177 Merge pull request #4626 from Angusm3/patch-2
Update CHANGELOG
2014-02-11 14:33:22 +13:00
Paul Chote
8b99ecb721 Merge pull request #4526 from Angusm3/patch-1
obelisk health upgrade to same level as ATWR
2014-02-11 14:32:49 +13:00
Angusm3
af61a48ac7 Update CHANGELOG 2014-02-10 18:29:26 -07:00
ScottNZ
ea1d1320be Make RenderUnit.PlayCustomAnimBackwards not crash if the callback is null 2014-02-10 22:44:35 +13:00
Chris Forbes
74e72cfc01 Merge pull request #4611 from Mailaender/imove-crash
Fixed a crash in IMove
2014-02-10 20:13:41 +13:00
Matthias Mailänder
6dc02c3b26 StyleCop 2014-02-09 18:27:25 +01:00
Matthias Mailänder
35bf03aade movement can be null here and lead to a crash 2014-02-09 18:27:22 +01:00
Matthias Mailänder
449fe81bf0 Merge pull request #4568 from Smilex/issue4547
closes #4547
2014-02-09 18:17:42 +01:00
Ian T. Jacobsen
bb29723332 Added entry to CHANGELOG and AUTHORS. Small fix in Mobile.cs 2014-02-09 15:54:06 +00:00
Ian T. Jacobsen
3c80024113 Made Move::NotifyBlocker handle traits appropriately 2014-02-09 15:50:49 +00:00
Ian T. Jacobsen
91908c560d Small cleanup in Harvester::OnNotifyBlockingMove 2014-02-09 15:47:02 +00:00
Ian T. Jacobsen
eba8e8f33f Added a blocking check to Production::CanUseExit 2014-02-09 13:52:42 +00:00
Ian T. Jacobsen
2f2afd9fc5 Added OnNotifyBlockingMove to Mobile 2014-02-09 13:52:40 +00:00
Matthias Mailänder
ba5e835035 clean up RPM macros, description, dependencies
* bring back FreeType2
* also require SDL2
* don't depend on -devel packages
* assigned packaging reponsibilities to myself
2014-02-08 20:57:44 +01:00
Matthias Mailänder
4fc9e0e288 launch a Nod attack after 15 seconds 2014-02-07 15:33:50 +01:00
Matthias Mailänder
5581e6c4d9 third GDI mission recreated in Lua 2014-02-07 15:00:49 +01:00
Paul Chote
9dcf5c3dbb Merge pull request #4530 from obrakmann/lua
Added a few Lua functions, attempt 2
2014-02-08 00:05:23 +13:00
Paul Chote
54e09edd2c Merge pull request #4538 from Phrohdoh/MobilityChanges
Transfer code from overused Mobile to IMove (and IMoveInfo)
2014-02-07 23:54:18 +13:00
Paul Chote
dd103ddc60 Merge pull request #4518 from Mailaender/hectic-mech
Slower mechanic repair animation
2014-02-07 23:16:33 +13:00
Paul Chote
5bdc047c5a Merge pull request #4499 from Mailaender/gdi02-fixes
GDI02 fixes
2014-02-07 23:13:13 +13:00
Paul Chote
c9514e37fc Merge pull request #4566 from Mailaender/raed-tile0
Added RAED tile ID 0 support
2014-02-07 10:11:22 +13:00
Paul Chote
e7be3a8dc9 Merge pull request #4572 from steelphase/bleed
#4570
2014-02-04 20:46:16 -08:00
steelphase
643f8282ba #4570
C4Demolition.cs change order.TargetActor to target.Actor
2014-02-04 23:16:49 -05:00
Matthias Mailänder
5e8a1710dc convert tile ID 0 for RAED compatibility 2014-02-04 21:46:09 +01:00
Matthias Mailänder
6bf66fbfc4 don't just crash when map IDs are missing
spit out a warning
2014-02-04 21:21:30 +01:00
Paul Chote
39fac0dce3 Merge pull request #4558 from Mailaender/unselectable-walls
Unselectable Walls
2014-02-04 02:17:48 -08:00
Matthias Mailänder
030fb92140 update CHANGELOG 2014-02-04 10:36:27 +01:00
Matthias Mailänder
a2579aadd0 unselectable walls for Tiberian Dawn 2014-02-04 10:33:03 +01:00
epicelite
a0f9a81ea7 unselectable walls for Red Alert
closes #4544
2014-02-04 10:28:35 +01:00
Oliver Brakmann
2f9b1459a8 Fix OpenRA.GetRandomInteger crashing under certain circumstances
OpenRA.GetRandomInteger crashes when the supplied high value is less or
equal to the low value.  A situation where this might occur is when you
try to get a random member of a dynamically generated array that
happens to have only a single member.
2014-02-02 23:37:22 +01:00
Oliver Brakmann
6be0a26353 Fix OpenRA.RunAfterDelay queuing a null action. Fixes #4512. 2014-02-02 23:37:22 +01:00
Oliver Brakmann
886efd0b97 Add production-related Lua functions 2014-02-02 23:37:22 +01:00
Oliver Brakmann
42532efd8f Replace Lua's for loops with Utils.Do/Team.Do
Besides fitting in better with the OpenRA coding style, this also gets
rid of some weird timing-related errors I have seen when creating teams
with a larger number (6+) of members. (The script would just print
'Error: function' in Team.AddActorEventHandlers. Adding a strategically
placed print statement fixed that. Replacing the original for loop with
Team.Do did as well)
2014-02-02 23:37:22 +01:00
Oliver Brakmann
b3323869cb Add Map.FindActorsInCircle and ...InBox, plus related shortcuts 2014-02-02 23:37:22 +01:00
Oliver Brakmann
5322096dc4 Add Team.Patrol and Actor.Patrol. Fixes #4491. 2014-02-02 23:37:22 +01:00
Oliver Brakmann
43e386a48d Add Utils.Seconds and Utils.Minutes 2014-02-02 22:30:36 +01:00
Oliver Brakmann
9500a11689 Add Actor.ReturnToBase 2014-02-02 22:30:36 +01:00
Taryn
9c4ad15d1e Changed most references of trait Mobile -> IMove.
In Mobile.cs IsMoving now has a public set as opposed to the initial internal. 
Added IMoveInfo interface to go with *Info classes that require IMove.
WithRotor now uses IMove.IsMoving instead of (self.CenterPosition.Z > 0) as part of a check.
2014-02-02 15:13:49 -06:00
Matthias Mailänder
6f3617361e Merge pull request #4535 from ScottNZ/bleed
Fix Lua script filename typo in OpenRA.sln
2014-02-02 03:33:59 -08:00
ScottNZ
3b2517ab8e Fix Lua script filename typo in OpenRA.sln 2014-02-02 22:12:15 +13:00
Paul Chote
4b38390907 Merge pull request #4534 from Mailaender/cnc-assetbrowser
Added the Asset Browser for Tiberian Dawn
2014-02-01 03:21:03 -08:00
Matthias Mailänder
477e486054 update CHANGELOG 2014-02-01 12:17:02 +01:00
Matthias Mailänder
aae1e7e134 set up the asset browser for Tiberian Dawn 2014-02-01 12:17:01 +01:00