Commit Graph

15 Commits

Author SHA1 Message Date
Paul Chote
7725f6b952 Remove unnecessary and incorrect cell check.
This caused all cells inside the map to be
treated as valid parachute targets, ignoring
all later checks.
2016-09-03 19:16:06 +01:00
reaperrr
1e43554559 Allow to customize which terrain types are considered water by Parachutable 2016-07-30 13:19:32 +02:00
Zimmermann Gyula
58a0e381a5 Expose ParachutableInfo. 2016-06-18 11:37:57 +02:00
reaperrr
51b88bfbaf Remove Explosion effect and use SpriteEffect instead 2016-05-23 23:30:49 +02:00
reaperrr
b87b2c010f Fix potential NRE in Parachutable 2016-04-29 12:56:05 +02:00
Bynnar18
a9ffe0a779 Paradrop Production 2016-03-30 02:46:19 +02:00
reaperrr
a83f44d907 Unhardcode Explosion "Image"
Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
e71225496b Clarify GPL version. 2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9 Update licence header year. 2016-02-21 16:27:31 +00:00
RoosterDragon
8e89a6a696 Simplify names, remove unused usings, remove redundant casts. 2016-01-17 21:35:36 +00:00
Paul Chote
ef55d646f7 Unstatic the Sound class. 2015-09-20 14:11:06 +01:00
Matthias Mailänder
118782a85e check palette references 2015-08-17 21:36:45 +02:00
Matija Hustić
72e8e08f48 Step in the direction of RA2 paratroopers. 2015-07-14 20:39:06 +01:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
penev92
f1a0f6e2a5 Move Parachute, Parachutable and ParaDrop to Mods.Common 2015-01-18 16:15:14 +02:00