Paul Chote
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bafd12b88e
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Loadscreen progress bar
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2011-05-22 18:41:30 +12:00 |
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Paul Chote
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f2f59e3f93
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Eva logo. Disable scanlines
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2011-05-22 18:41:30 +12:00 |
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Paul Chote
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aef6223c6c
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Add logos to the loadscreen
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2011-05-22 18:41:29 +12:00 |
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Paul Chote
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9822afcdb8
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New loadscreen
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2011-05-21 17:26:20 +12:00 |
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Chris Forbes
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310ecc34ce
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clean up usings everywhere
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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e1c8658fdc
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Fonts are now defined in mod.yaml
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2011-05-21 17:26:18 +12:00 |
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Paul Chote
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1526b6ff37
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Make Game.LoadWidget / Widget.LoadWidget consistent.
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2011-05-21 17:26:16 +12:00 |
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Paul Chote
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f4ea4c5daa
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Add a WidgetArgs type to work around gmcs not understanding lambda -> Action -> object.
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2011-05-21 17:26:16 +12:00 |
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Paul Chote
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37577afc36
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Polish
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2011-05-21 17:26:13 +12:00 |
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Paul Chote
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6a1f3cfc18
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Installing from CD reimplemented
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2011-05-21 17:26:13 +12:00 |
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Paul Chote
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372d2f5426
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Saner load code for cnc. Installing not yet implemented.
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2011-05-21 17:26:10 +12:00 |
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Paul Chote
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3d347848f3
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Remove another hardcoded widget reference and prepare for saner init code.
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2011-05-21 17:25:45 +12:00 |
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Paul Chote
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094907c1a9
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Update copyright header. Normalize line endings to LF.
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2011-02-13 10:38:57 +13:00 |
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Paul Chote
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f798639125
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New loadscreen artwork for cnc; needs texturing.
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2010-11-27 18:54:28 +13:00 |
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Chris Forbes
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d7d0d371c6
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(bob) refactor input dispatch; remove public Dispatch*Input from game; (chris) fix build failures due to rebase past gecko
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2010-11-01 18:39:37 +13:00 |
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Bob
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14e517cab5
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Autoflush renderer. Sprite.DrawAt convenience function.
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2010-09-24 18:11:03 +12:00 |
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Paul Chote
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24039f593c
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Copy the RA loadscreen for cnc
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2010-09-09 23:43:29 +12:00 |
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