Chris Forbes
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c30d46c014
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#2051 fixed -- Widget.Get() throws by default
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2012-04-27 19:39:07 +12:00 |
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Chris Forbes
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bf5be88c75
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rename Ui.RootWidget to just Ui.Root
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2011-12-13 23:46:58 +13:00 |
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Chris Forbes
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ed429a3b30
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split Widget static bits into Ui static class
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2011-12-13 23:38:59 +13:00 |
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Chris Forbes
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6010034b4a
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remove ObjectCreator.Param and all associated nonsense
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2011-10-21 18:16:07 +13:00 |
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Chris Forbes
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bc6af1841b
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fix indents everywhere
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2011-10-18 15:10:17 +13:00 |
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Chris Forbes
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8ab40bc5e8
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tidy CncIngameMenuLogic
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2011-10-06 23:35:27 +13:00 |
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Chris Forbes
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55036cd58c
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fix trailing whitespace everywhere
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2011-09-26 08:40:39 +13:00 |
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Chris Forbes
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e7900d069d
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move ActiveModVersion,ActiveModTitle out of cnc-specific code
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2011-09-26 08:40:38 +13:00 |
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Chris Forbes
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15d846bfb0
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rename 'preferences' to 'settings' in various internal cnc bits; UI strings were 'settings' already
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2011-09-26 08:39:58 +13:00 |
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Paul Chote
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304601b5ca
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Split some useful bits from CncIngameMenuLogic into CncWidgetUtils for use elsewhere
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2011-07-27 13:36:46 +12:00 |
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Paul Chote
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59116fc5b8
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Include mod version on the ingame menu (Feature #1075)
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2011-07-26 01:19:02 +12:00 |
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Paul Chote
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6199ec1404
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Hide the objectives panel when opening submenus
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2011-07-14 20:29:13 +12:00 |
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Paul Chote
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fa6b9983d3
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Conquest objectives panel (Feature #949).
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2011-07-01 23:07:50 +12:00 |
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Paul Chote
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7c63138e3f
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Mechanism for showing mission objectives in the ingame menu. Fixes #948.
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2011-07-01 02:34:30 +12:00 |
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Paul Chote
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7095f293ff
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Fix #865
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2011-06-20 14:39:03 +12:00 |
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Paul Chote
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ad3f378545
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Add a hook for widgets being removed, and ensure widgets are removed consistently.
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2011-06-01 18:50:59 +12:00 |
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Chris Forbes
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ef03d46f13
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eradicate 'delegate' misuse
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2011-05-22 22:02:09 +12:00 |
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