Commit Graph

15 Commits

Author SHA1 Message Date
Pavel Penev
09f67d18bb Some internal "race" to "faction" renaming 2015-08-22 23:34:36 +03:00
Matthias Mailänder
7faebe874a check for missing sequence entries using lint 2015-06-20 22:22:59 +02:00
reaperrr
b21ca9b7e7 Add deprecation notices to RenderUnit and RenderSimple 2015-06-04 14:42:09 +02:00
Matthias Mailänder
5b5b0c02dd add trait documentation 2015-05-24 13:37:04 +02:00
Matthias Mailänder
4e950024d3 Merge pull request #8046 from obrakmann/fix_missing_infantry_in_legacy_editor
Fix missing infantry in the legacy editor
2015-04-27 21:28:43 +02:00
Oliver Brakmann
22cd68e8f9 Fix missing infantry in the legacy editor
The editor is looking for actor types that implement ILegacyEditorRender, but infantry units don't anymore since #7638.

This moves ILegacyEditorRender to the root of the Render* inheritance tree, so that all actor types have access to it.
2015-04-27 17:52:14 +02:00
Paul Chote
614f96046c Remove RenderSprites animation keys. 2015-04-27 19:38:23 +12:00
Paul Chote
09bad3f0ef Account for damage state in ActorPreviews. 2015-04-26 18:12:19 +12:00
Matthias Mailänder
7157cc0a9f unhardcode and self-document render sequences 2015-04-18 08:44:43 +02:00
Paul Chote
00a2146299 Adjust GetImage plumbing in preparation for race-specific sequences. 2015-03-02 20:46:24 +00:00
Paul Chote
f606a1bfd7 Use a consistent set of arguments for Render* ctors. 2015-03-02 20:46:23 +00:00
abcdefg30
8ca61aa917 Updated all year numbers 2015-01-09 21:18:05 +01:00
Matthias Mailänder
bc3acfeee7 StyleCop clean OpenRA.Game 2015-01-04 15:38:54 +01:00
Hellhake
fa72e04042 Remove BOM 2015-01-01 22:51:12 +01:00
penev92
09350528fd Moving renders
Remove Traits.Render
2014-12-09 01:29:25 +02:00