Commit Graph

508 Commits

Author SHA1 Message Date
RoosterDragon
bcfa0c9ae9 Review StyleCop rules.
- Enforce SA1604 ElementDocumentationShouldHaveSummary.
- Enforce SA1629 DocumentationTextShouldEndWithAPeriod.
- Turn off some rules covered by IDExxxx rules.
- Remaining rules are treated as part of OpenRA style.
2023-03-18 12:46:10 +02:00
RoosterDragon
98c4eaca83 Fix IDE0032 2023-03-14 13:41:25 +02:00
Paul Chote
f0cf728825 Dispose SequenceSet when we're done with it.
Utility rules that do something on a map and exit
are left without explicit disposing, as they will
be cleaned up immediately anyway.
2023-03-10 20:11:33 +02:00
Paul Chote
c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00
Paul Chote
7cd4272350 Access sequences from Map. 2023-03-10 20:11:33 +02:00
RoosterDragon
53e9f44972 Spelling fixes 2023-03-02 20:11:54 +02:00
RoosterDragon
52fd564eac Fix some whitespace formatting issues: stray tabs or spaces.
Wrap some long lines on affected code.
2023-03-02 20:02:45 +02:00
RoosterDragon
ad122c8e32 When running a server, don't load minimap previews into memory. 2023-03-02 00:13:46 +02:00
RoosterDragon
8ee6957e6a Fix IDE0048 2023-03-01 21:56:28 +02:00
RoosterDragon
d4135d608e Fix IDE0039 2023-02-27 10:09:11 +01:00
Gustas
8d0fe52dd8 Remove unnecessary parentheses 2023-02-27 08:36:47 +02:00
Gustas
157d1b32dc Use null propagation 2023-02-27 08:36:47 +02:00
RoosterDragon
bf960b6eae Fix IDE0120 2023-02-24 22:00:25 +02:00
RoosterDragon
8b4500146f Fix IDE0001 2023-02-24 22:00:25 +02:00
Paul Chote
8be3ac863b Only update changed files when saving maps. 2023-01-27 07:43:25 +01:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
Matthias Mailänder
19ecddcd86 Enforce use of 'var' instead of explicit type. 2022-12-28 23:02:04 +01:00
RoosterDragon
39e48d9e8d HPF is aware of map projection changes.
An event is added to Map to indicate when the cell projection is changed. This is important as this can mean Map.Contains(CPos) could now return different results for the cell. The HierarchicalPathFinder is made aware of these changes so it can rebuild any out-of-date information. This fixes prevent a crash if a cell that was previously outside the map changes height and becomes inside the map. The local path search will explore the cell as it is inside the map - but if the HPF was unaware if had been updated, it will still consider the cell to be outside the map and unreachable, resulting in a crash.
2022-12-20 09:47:24 +13:00
ThomasChr
a3f8b41e25 Add dropdown for sorting maps in map chooser dialog 2022-11-01 12:08:01 +02:00
abcdefg30
fde4f8d0e5 Throw an exception when map.yaml cannot be read 2022-10-18 22:27:51 +02:00
abcdefg30
95c0846ced Remove the filename from the undefined MapFormat exception 2022-10-18 22:27:51 +02:00
abcdefg30
40e207200a Fix a typo in the undefined MapFormat exception message 2022-10-18 22:27:51 +02:00
Gustas
858d782af1 Simplify 'default' expression (IDE0034) 2022-10-11 17:40:05 +02:00
Gustas
ab26878033 Fix MapCache mapUpdates 2022-10-08 23:08:53 +02:00
RoosterDragon
70c2ec15d3 Change spaces to tabs.
To follow code style.
2022-09-19 23:36:30 +02:00
Gustas
63b76d1b53 Select LastModifiedMap when entering LobbyLogic 2022-09-09 14:31:25 +03:00
Gustas
c40675cfba Include map.png into uid generation 2022-08-30 20:03:40 +02:00
Gustas
10ac07bf9f Fix ChooseInitialMap 2022-08-13 17:14:21 +02:00
RoosterDragon
5a8f91aa21 Add a hierarchical path finder to improve pathfinding performance.
Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance.

When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
2022-08-03 23:12:42 +02:00
Gustas
b597c000d6 Update LobbyLogic to use the new MapCache map tracking 2022-07-17 22:23:13 +02:00
Gustas
6bcf194874 Add map update tracking to MapCache and fix crash when restarting a game 2022-07-17 22:23:13 +02:00
Sieds Aalberts
e060d6eb05 CellLayer TryGetValue. Return a value if within cell layer bounds. 2022-07-15 20:41:26 +03:00
Matthias Mailänder
834de4efbe Port to Linguini 2022-07-02 22:32:37 +01:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Eduardo Cáceres
cae43808d9 Optimize string comparison 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
2677e9c013 Use pattern matching 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
7eb64ea6fc Use read-only autoimplemented property when possible 2022-05-18 11:42:36 -05:00
Eduardo Cáceres
79f321cb44 .Any(), .Count() -> .Count or .Length 2022-05-18 11:42:36 -05:00
Matthias Mailänder
648c56bca1 Don't crash when joining a game after asset installation. 2022-04-17 00:27:36 +03:00
RoosterDragon
ac0969d688 Use nameof instead of hardcoded strings in reflection calls.
This helps improve the safety of code the uses reflection when methods may get renamed, and helps navigating code as the nameof will show up when searching for references to members.
2022-04-14 19:58:15 +02:00
Gustas
b254eb0f3d Add dynamic map refresh 2022-04-14 16:16:38 +02:00
Matthias Mailänder
af3362c62f Use string.Contains(char) instead of string.Contains(string)
with single characters
2022-04-13 20:09:57 +02:00
RoosterDragon
9cd55df584 Ensure editorconfig naming styles align with StyleCop SA13XX style rules.
Aligns the naming conventions defined in editorconfig (dotnet_naming_style, dotnet_naming_symbols, dotnet_naming_rule) which are reported under the IDE1006 rule with the existing StyleCop rules from the SA13XX range.

This ensures the two rulesets agree when rejecting and accepting naming conventions within the IDE, with a few edges cases where only one ruleset can enforce the convention. IDE1006 allows use to specify a naming convention for type parameters, const locals and protected readonly fields which SA13XX cannot enforce. Some StyleCop SA13XX rules such as SA1309 'Field names should not begin with underscore' are not possible to enforce with the naming rules of IDE1006.

Therefore we enable the IDE1006 as a build time warning to enforce conventions and extend them. We disable SA13XX rules that can now be covered by IDE1006 to avoid double-reporting but leave the remaining SA13XX rules that cover additional cases enabled.

We also re-enable the SA1311 rule convention but enforce it via IDE1006, requiring some violations to be fixed or duplication of existing suppressions. Most violations fixes are trivial renames with the following exception. In ActorInitializer.cs, we prefer to make the fields private instead. ValueActorInit provides a publicly accessible property for access and OwnerInit provides a publicly accessible method. Health.cs is adjusted to access the property base instead when overriding. The reflection calls must be adjusted to target the base class specifically, as searching for a private field from the derived class will fail to locate it on the base class.

Unused suppressions were removed.
2022-02-07 19:14:45 +01:00
penev92
bf332b6619 Fixed fields missing the readonly modifier 2022-01-22 18:47:06 +00:00
penev92
0d24ccc47a Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
2022-01-20 22:10:28 +01:00
Matthias Mailänder
07815143f1 Fix CA1825 warnings on empty array initialisation. 2021-12-06 13:19:28 +01:00
RoosterDragon
727084c5fc Run spell check over solution 2021-12-05 19:23:43 +01:00
darkademic
c51327c4cc Make yaml check utility load each map separately to reduce memory usage. 2021-12-04 20:07:19 +01:00
RoosterDragon
0f01df5474 Avoid string allocations in MiniYaml parsing.
- Stream lines in as memory rather than needing to realise a string for each line, via a new method in StreamExts.
- Use span to avoid string allocations during parsing until we want to realise the node itself, in MiniYaml.FromLines.
- Change several callsites to use the streaming extension method rather than string method where possible.
2021-11-15 13:20:34 +01:00
RoosterDragon
2ed4cb8aff Ensure Clear(T) also have a safety check to ensure no listener is attached.
Move related methods next to each other.
Change Clear(T) to use Array.Fill.
2021-10-23 15:43:47 +02:00