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c00bce8bf8ba21f9e07de40ae638d5d6d0e64421
Commit Graph

12 Commits

Author SHA1 Message Date
Chris Forbes
c00bce8bf8 lightened shadow; added rotor shadows to heli; stripped some duplication; still a lot left though 2009-11-10 21:12:31 +13:00
Chris Forbes
14910762c8 adds custom-palette/shadow support for rendering everything 2009-11-10 21:03:47 +13:00
Chris Forbes
a40ce7d088 fixes turret positioning to match better facing quantization 2009-11-10 20:56:00 +13:00
Chris Forbes
1b131465fd harvester actually sortof works now 2009-11-03 19:24:28 +13:00
Chris Forbes
2fe3618b23 removed ScreenSpaceTurretOffset bs. if you want a screenspace offset, it's the 3rd and 4th elements of the PrimaryOffset / SecondaryOffset 2009-11-03 18:00:10 +13:00
Chris Forbes
e62a0bc717 #67 fixed: spinners work again 2009-11-01 22:30:28 +13:00
Chris Forbes
783b9e9f5f infantry squads; a bit tight at the moment. 2009-11-01 13:15:23 +13:00
Chris Forbes
8cd7106e4f recoil! 2009-10-31 18:42:49 +13:00
Chris Forbes
4201f40f6b multiple turrets; turret offsets 2009-10-31 14:46:04 +13:00
Bob
5086f6ab51 Fixed bug where unit would occasionally "disappear" or face in an odd direction. 2009-10-24 20:48:36 +13:00
Bob
d66475edcb smooth unit-movement. Doesn't look right yet, but it's getting there. 2009-10-24 18:20:58 +13:00
Bob
a7ce0f97d1 changes facing (and desireFacing) on Mobile and on Turreted. range is now 0..255 2009-10-19 23:45:14 +13:00
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