teinarss
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6b74093c04
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Add readonly to structs
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2021-03-14 15:17:57 +01:00 |
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teinarss
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4a1e4f3e16
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Use expression body syntax
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2021-03-07 13:00:52 +00:00 |
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Andre Mohren
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006a87692a
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Removed unused imports.
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2020-07-28 18:22:51 +02:00 |
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Paul Chote
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aae497eff1
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Pass pre-combined rotations into the rendering code.
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2020-07-17 15:02:32 +02:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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Paul Chote
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29255c8e01
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Add IModel.AggregateBounds and ModelAnimation.ScreenBounds.
The bounds define the smallest Rectangle that covers all
rotations of all frames within a model sequence.
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2017-12-11 19:45:07 +01:00 |
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Paul Chote
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506b677527
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Add ModelAnimation.IsVisible property.
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2017-12-11 19:45:07 +01:00 |
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Paul Chote
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4f42778d26
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Rename VoxelAnimation to ModelAnimation.
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2017-06-14 18:56:06 +02:00 |
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