teinarss
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4a1e4f3e16
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Use expression body syntax
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2021-03-07 13:00:52 +00:00 |
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teinarss
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ed295ae315
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Change throw exceptions to use nameof in parameter
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2021-02-28 18:43:51 +01:00 |
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teinarss
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53b781960c
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Change FieldLoader.LoadUsing to use nameof
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2021-02-28 18:43:51 +01:00 |
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Paul Chote
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02a2624bcc
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Add a per-player handicap option to the lobby.
Handicaps reduce unit health, firepower, and build speed.
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2021-01-10 22:23:52 +01:00 |
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Paul Chote
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de7a84e8ed
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Don't use Platform.ResolvePath when constructing hardcoded paths.
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2020-11-22 16:42:46 +01:00 |
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abcdefg30
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77e85e7c58
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Change DisabledSpawnPoints from List to HashSet
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2020-11-15 09:38:02 +01:00 |
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Trevor Nichols
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d66e0bb22e
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Right click lobby spawns to disable or remove players.
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2020-11-07 19:33:28 +01:00 |
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teinarss
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13581c030d
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Use in parameter for Target
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2020-11-06 22:02:24 +01:00 |
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RoosterDragon
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094ccf76b0
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Prefer Min/MaxBy overloads to OrderBy().First() patterns
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2020-10-17 23:48:48 +02:00 |
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abcdefg30
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8a7020b4ef
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Ignore the length requirement of sync orders we want to drop
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2020-10-14 19:53:49 +02:00 |
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abcdefg30
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1bc19e788c
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Drop and log sync orders with mismatching length
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2020-10-14 19:53:49 +02:00 |
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abcdefg30
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c17110dac5
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Make OrderManager fields readonly where possible
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2020-10-14 19:53:49 +02:00 |
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abcdefg30
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d07b34e67e
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Style fixups in ReplayConnection.cs
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2020-10-14 19:53:49 +02:00 |
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abcdefg30
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accecee018
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Fix savegames not saving sync packets correctly
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2020-10-14 19:53:49 +02:00 |
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abcdefg30
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1861174d38
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Add a Order.SyncHashOrderLength const
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2020-10-14 19:53:49 +02:00 |
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reaperrr
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f67b7ad837
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Cache IResolveOrder traits on Actor
Avoids looking up all of them each time
an actor is given an order.
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2020-10-10 13:59:40 +01:00 |
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reaperrr
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a4a409f39b
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Pass world directly to UnitOrders.ResolveOrder
Avoids order.Subject.World look-ups.
Also removes validOrders parameter,
we can get that directly from World now.
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2020-10-10 13:59:40 +01:00 |
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reaperrr
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904a5f60d1
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Cache IOrderValidator traits on World
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2020-10-10 13:59:40 +01:00 |
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Clément Bœsch
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815bbc6ee8
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Save disconnect frame in the GameInformation
This information is useful to infer a winner in case the winstate is
unknown.
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2020-10-10 01:17:39 +02:00 |
|
Clément Bœsch
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e5da58e2b4
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Server: add basic replay recording
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
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2020-10-10 01:17:39 +02:00 |
|
Clément Bœsch
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d708f46d50
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Orders: make SyncHash packet size check more accurate
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2020-10-10 01:17:39 +02:00 |
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Clément Bœsch
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11f57b2b26
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Protocol: add defeat state bitfields to Sync packets
Signed-off-by: Paul Chote <pchote@users.noreply.github.com>
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2020-10-10 01:17:39 +02:00 |
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Matthias Mailänder
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930f8ab207
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Reset lobby ready state when options change server side.
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2020-09-27 15:06:48 +02:00 |
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abcdefg30
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82a2148300
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Fix grouped orders not being validated correctly
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2020-09-15 10:16:50 +02:00 |
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ycanardeau
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f358b566b1
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Replace NetFrameNumber >= 1 with GameStarted
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2020-08-29 12:37:20 +01:00 |
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Paul Praet
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9a6f3b4c05
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Reset Ready status of players in Lobby when options change
Addresses #11274
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2020-08-23 00:05:55 +03:00 |
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teinarss
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9c4fd0e3d3
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Use Null-Propagation Operator
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2020-08-19 18:11:07 +01:00 |
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teinarss
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27f1a7ab27
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Use out var syntax
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2020-08-19 18:11:07 +01:00 |
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teinarss
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19b02875c7
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Use Tuple syntax
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2020-08-15 10:37:10 +01:00 |
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Andre Mohren
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006a87692a
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Removed unused imports.
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2020-07-28 18:22:51 +02:00 |
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Matthias Mailänder
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3a9b35980c
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Revert "Reduce order latency locally"
This reverts commit 20e5219cf4.
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2020-07-21 21:58:31 +02:00 |
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Matthias Mailänder
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150439d215
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Revert "Change where we send orders"
This reverts commit 616d9421d6.
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2020-07-21 21:58:31 +02:00 |
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Matthias Mailänder
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b01a534a98
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Revert "Refactor the OrderManager and world tick loop, improves input latency"
This reverts commit f642cead44.
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2020-07-21 21:58:31 +02:00 |
|
Adam Mitchell
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f642cead44
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Refactor the OrderManager and world tick loop, improves input latency
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2020-07-09 13:48:55 +02:00 |
|
Adam Mitchell
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616d9421d6
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Change where we send orders
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2020-07-09 13:48:55 +02:00 |
|
Adam Mitchell
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20e5219cf4
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Reduce order latency locally
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2020-07-09 13:48:55 +02:00 |
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Paul Chote
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bacec2689d
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Remove error message duplication.
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2020-05-08 15:17:44 +02:00 |
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jrb0001
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bf397591f9
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Implement IPv6 support for server and direct connect
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2020-05-08 15:17:44 +02:00 |
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abcdefg30
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78bf27709f
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Add basic support for grouped orders
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2020-04-21 01:35:40 -05:00 |
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Paul Chote
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9c4faddc0f
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Switch GeoIP database from MaxMind to IP2Location.
The IP2Location data is licensed under CC BY-SA, which
allows us to distribute the database with releases.
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2020-04-15 23:16:24 +02:00 |
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Paul Chote
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05a2e77be2
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Add support for uncompressed databases.
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2020-03-02 17:29:30 +01:00 |
|
Ivaylo Draganov
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1dd1786469
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Reduce duplication of "Battlefield Control" chat line label
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2020-02-22 15:58:00 +00:00 |
|
Paul Chote
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d6436858a9
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Fix IPAddress capitalization.
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2020-01-15 12:12:54 +01:00 |
|
Paul Chote
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38cb818469
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Anonymise client IPs and allow server operators to disable sharing.
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2020-01-15 12:12:54 +01:00 |
|
Paul Chote
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422cc2b0d0
|
Hide location and IP labels if not known.
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2020-01-15 12:12:54 +01:00 |
|
Paul Chote
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d74a5065b9
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Require GeoLite2 database path to be specified by the server operator.
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2020-01-15 12:12:54 +01:00 |
|
Paul Chote
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6b2c019caa
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Evaluate player location on the server.
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2020-01-15 12:12:54 +01:00 |
|
Paul Chote
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c430884c8b
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Require GeoLite2 database path to be specified by the server operator.
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2020-01-15 12:12:54 +01:00 |
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abcdefg30
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a28992aa38
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Default LocalClientId in ReplayConnection to -1
We do not have a local client in replays.
This change prevents anything from accidentally using (sometimes there might be clients with ID 0 present).
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2020-01-12 14:23:34 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
|
2020-01-05 17:00:34 +00:00 |
|