Sean Hunt
c18987e293
Allow empty harvesters to be ordered to refineries
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The primary reason is to fix OpenRA/ra2#161 . Rather than make the
harvester trait more complicated by making this behaviour configurable,
this commit just applies to all harvesters.
2016-03-28 12:44:23 -04:00
Paul Chote
2b076dd35d
Merge pull request #10961 from Mailaender/animate-infantry-stand
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Added animation support to infantry stand sequences
2016-03-26 17:54:12 +00:00
Jonathan Ling
2d4c3f715f
Refactored ticks to delay per issue #9810
2016-03-22 17:03:37 -04:00
Oliver Brakmann
52d0d8781d
Merge pull request #10938 from reaperrr/explo-image
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Unhardcode Explosion "Image"
2016-03-22 21:58:03 +01:00
Zimmermann Gyula
b0239368a1
Fix TakeCover dependence on AttackTurreted.
2016-03-22 10:38:24 +01:00
Matthias Mailänder
ebe945e6c7
Merge pull request #10910 from RoosterDragon/turret-active-tracking
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Turrets actively track targets
2016-03-21 20:52:18 +01:00
Matthias Mailänder
0c41142027
Add animation support to infantry stand sequences.
2016-03-21 19:48:09 +01:00
reaperrr
a83f44d907
Unhardcode Explosion "Image"
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Add ExplosionCollection property to CreateEffectWarhead
2016-03-20 13:48:53 +01:00
Paul Chote
4a7ef68b39
Remove Map.SpawnPoints.
2016-03-18 20:16:25 +00:00
Paul Chote
65df25b1a4
Remove lazy loading of binary map data.
2016-03-18 20:16:24 +00:00
Paul Chote
e79fbe1bb9
Reference SubCells directly from MapGrid.
2016-03-16 18:57:07 +00:00
abcdefg30
8547fac90d
Add an IsPlayerPalette flag to NukePowerInfo
2016-03-14 16:42:49 +01:00
RoosterDragon
163688fc39
Prevent turrets from firing until they are aligned with the target.
2016-03-12 20:42:10 +00:00
RoosterDragon
4598b0de43
Have turrets actively track targets, even when not ready to attack.
2016-03-12 20:42:10 +00:00
Paul Chote
602acabe47
Remove World.TileSet.
2016-03-12 19:47:07 +00:00
Paul Chote
7993068c8f
Remove Map.SequenceProvider.
2016-03-12 19:46:20 +00:00
Paul Chote
1a574028b7
Merge pull request #10891 from abcdefg30/repairCursorExploit
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Fix players being able to command allied units to the service depot
2016-03-12 13:38:44 +00:00
reaperrr
d3ca9e1733
Fix Smoke facings to not track spawner's facing
2016-03-12 13:12:42 +01:00
Paul Chote
8532f4deef
Move smudge definitions from Map to SmudgeLayer.
2016-03-08 20:54:26 +00:00
Paul Chote
01a14d9ae5
Move mission briefing to rules.
2016-03-07 21:41:14 +00:00
Paul Chote
668e13b849
Move mission videos to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
d4f8fe1666
Move map configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
5b2bf5b284
Move build radius configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
cce292a68a
Move creeps configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
3c779d4101
Move starting units configuration to rules.
2016-03-07 21:41:13 +00:00
Paul Chote
f44993e4f7
Move crates option to rules.
2016-03-07 21:41:12 +00:00
abcdefg30
3b6e481196
Account for allied service depot when ordering an auto repair
2016-03-07 15:26:50 +01:00
abcdefg30
b1b4c0bbd4
Merge pull request #10856 from reaperrr/smoke-facings
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Added facings support to sprite trails
2016-03-06 12:18:29 +01:00
Oliver Brakmann
1fb68b8a20
Merge pull request #10778 from Mailaender/test-nuke-sprites
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Exposed nuke missile sprites to lint testing
2016-03-05 21:52:20 +01:00
reaperrr
717a5063d9
Add facings support to projectile trails and SmokeTrailWhenDamaged
2016-03-05 13:49:07 +01:00
reaperrr
0a168b26f0
Fix InitialFacing of turrets to match Mobile
2016-03-04 15:13:56 +01:00
reaperrr
cddf182996
Renamed ROT to TurnSpeed on Mobile, Aircraft, Turreted and ThrowsParticle
2016-03-04 15:13:55 +01:00
Matthias Mailänder
50294917da
Document FlashType.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
8e62186c6c
Require MissileWeapon.
2016-02-28 20:54:22 +01:00
Matthias Mailänder
a7a6815f99
Lint test the nuke missile sprites.
2016-02-28 20:54:10 +01:00
Zimmermann Gyula
505542955c
Normalize InsufficientFundsWarning header.
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It got merged with the old, now outdated header.
2016-02-28 12:57:36 +01:00
Oliver Brakmann
584bf9e7f7
Merge pull request #10570 from abcdefg30/InsufficientFunds
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Add support for playing an InsufficientFunds warning
2016-02-27 18:09:13 +01:00
Oliver Brakmann
59d9eeaa08
Merge pull request #10795 from Mailaender/screenmap-bounds-crash
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Fixed screen map updates for invisible mobile actors
2016-02-27 17:52:49 +01:00
Matthias Mailänder
9734054582
Reduce duplication.
2016-02-27 14:10:17 +01:00
Matthias Mailänder
ecbd1a0247
Merge pull request #9509 from penev92/upgradeTickTank
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Convert Tick Tank to use DeployToUpgrade + some fixes
2016-02-23 23:33:38 +01:00
abcdefg30
063321ea6b
Fix the horrible formatting in CustomBuildTimeValueExts
2016-02-23 22:16:52 +01:00
abcdefg30
be1080f7bd
Add support for playing an InsufficientFunds warning
2016-02-23 22:16:51 +01:00
Pavel Penev
17ef6efefc
Fix AttackFollow (and consequently AttackTurreted) firing at old target when the trait is reenabled
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Most noticeable by ordering a deployed Tick Tank to fire at the ground, then undeploying it and deploying it again.
2016-02-22 02:44:28 +02:00
Pavel Penev
07947179cd
Don't crash on multiple Attack* traits
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This is important for actors that use upgrades to switch between attack types.
2016-02-22 02:44:25 +02:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Matthias Mailänder
3885f0b559
Fix screen map updates for boundless actors.
2016-02-21 11:34:33 +01:00
Matthias Mailänder
9d85ddb82c
Merge pull request #10191 from abcdefg30/backfallDeathAnim
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Add support for a FallbackSequence in WithDeathAnimation
2016-02-21 10:18:47 +01:00
Paul Chote
04c40eddfe
Add terrain height support to WithShadow.
2016-02-20 15:31:36 +00:00
Paul Chote
d573e21a48
Traits open files via the Map.
2016-02-18 18:12:33 +00:00