Commit Graph

27 Commits

Author SHA1 Message Date
RoosterDragon
c45e78cf1d Improve performance of AIUtils.FindQueues
The AI would often invoke this method inside of loops, searching for a different category of queue each time. This would result in multiple searches against the trait dictionary to locate matching queues. Now we alter the method to create a lookup of all the queues keyed by category. This allows a single trait search to be performed.

UnitBuilderBotModule and BaseBuilderBotModule are updated to fetch this lookup once when required, and pass the results along to avoid calling the method more times than necessary. This improves their performance.
2024-07-26 23:04:52 +03:00
RoosterDragon
dc0f26a1cd Improve BotModule performance.
Several parts of bot module logic, often through the AIUtils helper class, will query or count over all actors in the world. This is not a fast operation and the AI tends to repeat it often.

Introduce some ActorIndex classes that can maintain an index of actors in the world that match a query based on a mix of actor name, owner or trait. These indexes introduce some overhead to maintain, but allow the queries or counts that bot modules needs to perform to be greatly sped up, as the index means there is a much smaller starting set of actors to consider. This is beneficial to the bot logic as the TraitDictionary index maintained by the world works only in terms of traits and doesn't allow the bot logic to perform a sufficiently selective lookup. This is because the bot logic is usually defined in terms of actor names rather than traits.
2024-03-12 16:14:29 +02:00
RoosterDragon
b97d1a4c6c Fix IDE0090 2023-11-15 19:13:17 +02:00
RoosterDragon
b7e0ed9b87 Improve lookups of nodes by key in MiniYaml.
When handling the Nodes collection in MiniYaml, individual nodes are located via one of two methods:

// Lookup a single key with linear search.
var node = yaml.Nodes.FirstOrDefault(n => n.Key == "SomeKey");

// Convert to dictionary, expecting many key lookups.
var dict = nodes.ToDictionary();

// Lookup a single key in the dictionary.
var node = dict["SomeKey"];

To simplify lookup of individual keys via linear search, provide helper methods NodeWithKeyOrDefault and NodeWithKey. These helpers do the equivalent of Single{OrDefault} searches. Whilst this requires checking the whole list, it provides a useful correctness check. Two duplicated keys in TS yaml are fixed as a result. We can also optimize the helpers to not use LINQ, avoiding allocation of the delegate to search for a key.

Adjust existing code to use either lnear searches or dictionary lookups based on whether it will be resolving many keys. Resolving few keys can be done with linear searches to avoid building a dictionary. Resolving many keys should be done with a dictionary to avoid quaradtic runtime from repeated linear searches.
2023-09-23 14:31:04 +02:00
dnqbob
5d2f2bdd1d Add TraitLocation to all bot modules. 2023-09-11 14:33:32 +03:00
dnqbob
eab0bf8f82 Fix bug that AI producion pause when there is too many unit in UnitDelays 2023-09-09 15:15:08 +03:00
dnqbob
fb55f2824e UnitBuilderBotModule and BaseBuilderBotModule fix on muti-queue performance:
1. Only allow new item being queued when cash above a certain number

2. Only tick one kind of queues at one tick, reduce the pressure on the actived tick

3. 'BaseBuilderBotModule' will check all buildings in producing, avoid queue mutiple same buildings.
2023-09-07 16:40:57 +03:00
RoosterDragon
93a97d5d6f Fix CA1851, assume_method_enumerates_parameters = true 2023-08-20 20:41:27 +02:00
RoosterDragon
3275875ae5 Fix CA1851 2023-08-20 20:41:27 +02:00
RoosterDragon
949ba589c0 MiniYaml becomes an immutable data structure.
This changeset is motivated by a simple concept - get rid of the MiniYaml.Clone and MiniYamlNode.Clone methods to avoid deep copying yaml trees during merging. MiniYaml becoming immutable allows the merge function to reuse existing yaml trees rather than cloning them, saving on memory and improving merge performance. On initial loading the YAML for all maps is processed, so this provides a small reduction in initial loading time.

The rest of the changeset is dealing with the change in the exposed API surface. Some With* helper methods are introduced to allow creating new YAML from existing YAML. Areas of code that generated small amounts of YAML are able to transition directly to the immutable model without too much ceremony. Some use cases are far less ergonomic even with these helper methods and so a MiniYamlBuilder is introduced to retain mutable creation functionality. This allows those areas to continue to use the old mutable structures. The main users are the update rules and linting capabilities.
2023-08-07 21:57:10 +03:00
RoosterDragon
231bf01f18 Fix CA1854 2023-06-20 17:57:40 +02:00
RoosterDragon
8a285f9b19 Fix IDE0090 2023-04-08 16:51:51 +03:00
abcdefg30
5bf7fe852c Remove the copyright year numbers 2023-01-11 11:58:54 +02:00
abcdefg30
6a31b1f9f3 Update the copyright header year 2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634 Updated copyright years. 2021-06-29 18:33:21 -05:00
Matthias Mailänder
a4fc9fea3b Unify AIUtils.BotDebug prefixes. 2020-08-02 12:00:53 +02:00
abcdefg30
27d0465891 Remove workarounds for querying the PlayerActor in Created 2020-05-30 19:47:29 +02:00
abcdefg30
23b3c237b7 Update the year numbers in all license headers to 2020 2020-01-05 17:00:34 +00:00
matjaeck
5ac9d2c2f1 Fix botmodules querying the Player actor before it is assigned. 2019-12-05 01:48:56 +01:00
Paul Chote
3ad3c39b21 Replace actor list with count in UnitBuilderBotModule. 2019-10-05 17:50:10 +02:00
Paul Chote
100ec17ef0 Implement IGameSaveTraitData on BotModules. 2019-05-05 09:30:58 +02:00
Mustafa Alperen Seki
2aebb05cd0 Implement Building/UnitDelays 2019-03-14 01:36:44 +01:00
abcdefg30
cadbd0d9ab Change the year number in all cs headers from 2018 to 2019 2019-01-26 23:15:21 +01:00
reaperrr
b05d246c48 Add BotDebug message for external unit build requests
For easier bot debugging of things like MCV- and harvester replacement.
2019-01-06 08:39:45 +01:00
reaperrr
3a1656c3dd Remove unused BuildUnit overload from UnitBuilderBotModule
Unused and didn't check things like Buildable, so better just remove it.
2019-01-06 08:39:45 +01:00
Paul Chote
f5d788f4fc Prevent unit requests from stacking during production. 2019-01-04 21:14:20 +00:00
reaperrr
54c2894b4e Split off last bot modules
And dissolve AI namespace.
There would have been so little left in Common.AI,
that keeping it made no sense anymore.
2018-12-31 10:56:01 +00:00