Commit Graph

18 Commits

Author SHA1 Message Date
Chris Forbes
c5f0dad84e fix smudgelayer deepening; make biblayer work the same way (not optimal, but better) 2010-09-06 18:11:58 +12:00
Chris Forbes
f4da83e920 start cleaning up IWorldLoadHook vs IGameStarted -- IGameStarted dies. 2010-08-25 21:53:54 +12:00
Bob
ae703d50b2 Actor.traits is implementation detail 2010-08-14 17:39:49 +12:00
alzeih
2f9f539857 big pile of Render refactoring 2010-07-21 18:59:33 +12:00
alzeih
222b29cec6 Bye Bye Chrome! 2010-07-21 17:57:06 +12:00
Chris Forbes
d5f12dd8ee trim down license spam in all files 2010-07-18 16:48:21 +12:00
Chris Forbes
5bec019d55 add RALint checking to nearly everything 2010-07-01 18:57:10 +12:00
Chris Forbes
db465e1fdd ActorInitializer, in preparation for next change (bob) 2010-06-19 14:28:30 +12:00
Matthew Bowra-Dean
aa239d172d Log channels, PHP script diffs when told. 2010-06-10 12:50:22 +12:00
Chris Forbes
df661fec03 similar perf wins in BibLayer/ResourceLayer 2010-04-18 18:23:47 +12:00
Chris Forbes
18250b8849 remove some BS casts 2010-04-18 17:59:00 +12:00
Chris Forbes
9dbed9ed50 changed ResourceLayer to work the same as BibLayer 2010-04-18 17:52:34 +12:00
Chris Forbes
e224c64ccc no more stateless garbage 2010-04-13 19:18:49 +12:00
Bob
0f98df9a88 remove SpriteRenderer arg to DrawText; create only one SpriteRenderer for each Shader 2010-04-11 20:59:04 +12:00
Bob
8a3e5b8ccc remove allowAlpha from SpriteRenderer 2010-04-11 20:05:08 +12:00
Paul Chote
1078fc380a Render shellmap / don't assume Game.Localplayer exists 2010-04-10 17:11:33 +12:00
Paul Chote
916706fa75 runtime smudge support 2010-04-09 14:51:09 +12:00
Paul Chote
fd5539d110 Reimplement Bibs 2010-04-09 14:50:57 +12:00