Commit Graph

13 Commits

Author SHA1 Message Date
Chris Forbes
20c4d3ef61 #37 enemy actors can be selected under shroud 2010-03-30 19:07:12 +13:00
Chris Forbes
15813b04a8 oops. 2010-03-22 19:19:44 +13:00
Chris Forbes
0d54d00375 use spatial index for whatever we can 2010-03-22 19:02:23 +13:00
Paul Chote
15a7eed603 Refactor int -> TerrainType. This had a bigger footprint than i initially intended. 2010-03-21 18:56:22 +13:00
Paul Chote
5b2dbc2389 Less carp 2010-03-21 18:56:22 +13:00
Paul Chote
b4540db406 Begin unfailing movement types / IsBuildable / etc 2010-03-21 18:56:22 +13:00
Chris Forbes
4c3209cbaf removing some old dumb stuff 2010-03-21 14:27:36 +13:00
Chris Forbes
a7c22804cb fix license headers; fix crate spawn for non-128x128 maps 2010-03-18 13:40:29 +13:00
Paul Chote
97bdb9b63f Refactor map-actor loading 2010-03-04 09:37:22 +13:00
Chris Forbes
15b82830a2 Ore.cs is dead. Long live ResourceLayer.cs. 2010-03-04 08:43:29 +13:00
Paul Chote
1f168bc0ad Bugfix: take BaseNormal into account for building range checks 2010-02-28 19:42:31 +13:00
Paul Chote
f84464d5ab Linebuild walls 2010-02-28 14:30:02 +13:00
alzeih
7881deca30 Everything is now OpenRA, not OpenRa 2010-02-27 21:10:22 +13:00