Chris Forbes
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20c4d3ef61
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#37 enemy actors can be selected under shroud
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2010-03-30 19:07:12 +13:00 |
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Chris Forbes
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15813b04a8
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oops.
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2010-03-22 19:19:44 +13:00 |
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Chris Forbes
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0d54d00375
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use spatial index for whatever we can
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2010-03-22 19:02:23 +13:00 |
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Paul Chote
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15a7eed603
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Refactor int -> TerrainType. This had a bigger footprint than i initially intended.
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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5b2dbc2389
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Less carp
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2010-03-21 18:56:22 +13:00 |
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Paul Chote
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b4540db406
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Begin unfailing movement types / IsBuildable / etc
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2010-03-21 18:56:22 +13:00 |
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Chris Forbes
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4c3209cbaf
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removing some old dumb stuff
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2010-03-21 14:27:36 +13:00 |
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Chris Forbes
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a7c22804cb
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fix license headers; fix crate spawn for non-128x128 maps
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2010-03-18 13:40:29 +13:00 |
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Paul Chote
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97bdb9b63f
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Refactor map-actor loading
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2010-03-04 09:37:22 +13:00 |
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Chris Forbes
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15b82830a2
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Ore.cs is dead. Long live ResourceLayer.cs.
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2010-03-04 08:43:29 +13:00 |
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Paul Chote
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1f168bc0ad
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Bugfix: take BaseNormal into account for building range checks
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2010-02-28 19:42:31 +13:00 |
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Paul Chote
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f84464d5ab
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Linebuild walls
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2010-02-28 14:30:02 +13:00 |
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alzeih
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7881deca30
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Everything is now OpenRA, not OpenRa
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2010-02-27 21:10:22 +13:00 |
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