Commit Graph

8 Commits

Author SHA1 Message Date
Chris Forbes
c615920209 added ore density calculation; added ore growth logic 2009-11-02 23:04:36 +13:00
Bob
be39cdd054 map.Offset is no long necessary in so many places. (removed BS where world-coords != map-coords) 2009-10-29 22:10:54 +13:00
Chris Forbes
a4c344523f pushed bibs down into the smudge layer; made Game static 2009-10-20 20:47:04 +13:00
Chris Forbes
670df0f7e1 healthbars, sortof 2009-10-19 20:21:56 +13:00
Matthew Bowra-Dean
fe78e22747 Fixed the building placement to have the cursor in the centre. Replaced magic numbers with Game.CellSize
Using the building footprint, the placement overlay is offset from the cursor so the cursor is in the approximate middle of the overlay (not precisely due to overlay snapping to tiles). The tile size (24) was used as a magic number in a lot of places, they have been replaced with Game.CellSize.
2009-10-15 03:16:44 +13:00
Chris Forbes
a9af3be206 WEAF roof fixed 2009-10-11 09:32:24 +13:00
Bob
dce4bcc216 Walls are correct; ore/gems are maxed. 2009-10-10 22:08:59 +13:00
Bob
b880f7d1bc Overlay rendering
- also, sequences for HBOX and PBOX
2009-10-10 21:23:33 +13:00