abcdefg30
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6a31b1f9f3
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Update the copyright header year
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2022-05-28 00:35:10 -05:00 |
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Eduardo Cáceres
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7eb64ea6fc
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Use read-only autoimplemented property when possible
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2022-05-18 11:42:36 -05:00 |
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penev92
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0d24ccc47a
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Fixed unnecessary zero-length array allocations
Changed all currently present zero-length array allocations in the codebase to use `Array.Empty` instead.
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2022-01-20 22:10:28 +01:00 |
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Andre Mohren
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6810469634
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Updated copyright years.
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2021-06-29 18:33:21 -05:00 |
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Andre Mohren
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3f510b6d93
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Make ISpriteLoader aware of the source file name.
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2021-03-27 17:36:59 +01:00 |
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teinarss
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4a1e4f3e16
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Use expression body syntax
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2021-03-07 13:00:52 +00:00 |
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Paul Chote
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62fa3b7c9c
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Rename SpriteFrameType enums.
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2020-12-25 18:51:25 +01:00 |
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Paul Chote
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1111ce4754
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Add support for 32 bit BGRA sprites.
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2020-01-17 16:49:58 +01:00 |
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abcdefg30
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23b3c237b7
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Update the year numbers in all license headers to 2020
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2020-01-05 17:00:34 +00:00 |
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Paul Chote
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ab4a7e3558
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Replace System.Drawing primitives with our own.
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2019-03-04 18:26:42 +00:00 |
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abcdefg30
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cadbd0d9ab
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Change the year number in all cs headers from 2018 to 2019
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2019-01-26 23:15:21 +01:00 |
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Paul Chote
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dee6d03626
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Allow sprites to store custom metadata.
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2018-10-28 20:55:40 +00:00 |
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Arular101
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8a60918841
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Update copyright notice year to 2018
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2018-01-17 00:47:34 +01:00 |
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reaperrr
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709e2a26e1
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Merge Mods.TS into Mods.Cnc
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2017-02-02 21:20:31 +01:00 |
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