abcdefg30
6a31b1f9f3
Update the copyright header year
2022-05-28 00:35:10 -05:00
Andre Mohren
6810469634
Updated copyright years.
2021-06-29 18:33:21 -05:00
abcdefg30
ce4d263b52
Fix AttackMove getting unarmed units stuck
2020-09-20 12:02:20 +02:00
abcdefg30
57a3ad8ae2
Replace 'inner' with 'move' inside AttackMoveActivity
2020-09-12 00:30:33 +02:00
abcdefg30
ad3722e19f
Add support for circumventing the target scan limit in AttackMove
2020-09-12 00:30:33 +02:00
abcdefg30
a12d127fd6
Rework the internals of AttackMoveActivity
...
Avoids creating and throwing away inner activities unnecessarily
2020-09-12 00:30:33 +02:00
abcdefg30
e80ebfae35
Use readonly where possible in AttackMoveActivity
2020-09-12 00:30:33 +02:00
atlimit8
1ef27d18c1
check name for Actor.GrantCondition()
2020-05-17 12:33:29 +02:00
atlimit8
259c8d2c98
Merge ConditionManager trait directly into Actor
2020-05-09 15:46:11 +02:00
Paul Chote
51870a471a
Add AttackSource enum.
2020-01-18 16:38:53 +01:00
abcdefg30
23b3c237b7
Update the year numbers in all license headers to 2020
2020-01-05 17:00:34 +00:00
tovl
08c472b2e2
Disallow attack-moving units from chasing their targets.
2019-08-15 18:03:30 +02:00
tovl
5393b689d4
Disable preemptive targeting for queued orders.
2019-08-10 19:10:45 +01:00
Turupawn
3240b1e9eb
Overhaul target line rendering:
...
- Targets are now defined by the activities
- Queued activities are shown
- Support custom attack colors
2019-08-05 02:53:09 +01:00
tovl
3790169db9
Make Tick return bool
2019-07-03 20:42:19 +02:00
tovl
b9c302a73a
Move ChildActivity handling into base Activity class.
2019-07-03 20:42:19 +02:00
Paul Chote
ff9db0bf7a
Reset RequestedTargets that are cancelled before the first attack tick.
2019-06-29 23:28:23 +02:00
Paul Chote
6248326b29
Rename AttackMove *ScanConditions.
2019-05-12 10:59:36 +02:00
tovl
0e1374f0eb
Replace pseudo-childactivities in AttackMoveActivity.
2019-05-12 10:59:36 +02:00
tovl
9abf715fd7
Allow opportunity fire for aircraft.
2019-05-04 23:40:16 +02:00
tovl
64cec4a0ad
Revise AttackMoveActivity.
2019-03-22 19:02:05 +01:00
tovl
705795abde
Activity.Cancel returns void instead of bool.
2019-03-09 21:47:43 +00:00
tovl
a17cd0fa06
Replaced Canceled state with Canceling state.
2019-03-09 21:47:43 +00:00
abcdefg30
cadbd0d9ab
Change the year number in all cs headers from 2018 to 2019
2019-01-26 23:15:21 +01:00
Arular101
8a60918841
Update copyright notice year to 2018
2018-01-17 00:47:34 +01:00
Oliver Brakmann
f9951f76ca
Allow cancelling an activity without aborting the entire queue
2017-04-30 19:07:50 +01:00
Taryn Hill
43317e0f5d
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
Oliver Brakmann
2c66ee8c13
Add native support for uninterruptible activities
...
This pattern occurs a few times throughout the code, so it makes sense to bake it into the Activity class itself.
2016-10-31 18:46:27 +01:00
Paul Chote
e71225496b
Clarify GPL version.
2016-02-21 16:30:48 +00:00
Paul Chote
b396965fd9
Update licence header year.
2016-02-21 16:27:31 +00:00
Paul Chote
0039a2bdbf
Split out an ActivityUtils class.
2016-01-19 23:34:13 +00:00
Matija Hustić
d94c645046
First step in the attack mechanism's refactor.
...
Enabled firing multiple armaments at a target simultaneously.
Each armament defines own cursor for targeting.
The force attack modifier influences armament choice for target.
Autotargeting modified to handle firing multiple armaments simultaneously.
As a consequence, healers (medics) no longer require separate Heal
activity and AttackMedic and AutoHeal traits.
2015-10-06 01:46:55 +02:00
abcdefg30
8ca61aa917
Updated all year numbers
2015-01-09 21:18:05 +01:00
reaperrr
654f56c5d5
Moves Attack, Armament, Move, Air traits and activities as well as anything required by them to Mods.Common.
...
Extracts Exit from Production into its own trait.
2015-01-04 05:24:28 +01:00